GLDECL_STATIC      72 applications/testapps/hevcbench/main.c GLDECL_STATIC(glActiveTexture);
GLDECL_STATIC      73 applications/testapps/hevcbench/main.c GLDECL_STATIC(glClientActiveTexture);
GLDECL_STATIC      74 applications/testapps/hevcbench/main.c GLDECL_STATIC(glCreateProgram);
GLDECL_STATIC      75 applications/testapps/hevcbench/main.c GLDECL_STATIC(glDeleteProgram);
GLDECL_STATIC      76 applications/testapps/hevcbench/main.c GLDECL_STATIC(glLinkProgram);
GLDECL_STATIC      77 applications/testapps/hevcbench/main.c GLDECL_STATIC(glUseProgram);
GLDECL_STATIC      78 applications/testapps/hevcbench/main.c GLDECL_STATIC(glCreateShader);
GLDECL_STATIC      79 applications/testapps/hevcbench/main.c GLDECL_STATIC(glDeleteShader);
GLDECL_STATIC      80 applications/testapps/hevcbench/main.c GLDECL_STATIC(glShaderSource);
GLDECL_STATIC      81 applications/testapps/hevcbench/main.c GLDECL_STATIC(glCompileShader);
GLDECL_STATIC      82 applications/testapps/hevcbench/main.c GLDECL_STATIC(glAttachShader);
GLDECL_STATIC      83 applications/testapps/hevcbench/main.c GLDECL_STATIC(glDetachShader);
GLDECL_STATIC      84 applications/testapps/hevcbench/main.c GLDECL_STATIC(glGetShaderiv);
GLDECL_STATIC      85 applications/testapps/hevcbench/main.c GLDECL_STATIC(glGetInfoLogARB);
GLDECL_STATIC      86 applications/testapps/hevcbench/main.c GLDECL_STATIC(glGetUniformLocation);
GLDECL_STATIC      87 applications/testapps/hevcbench/main.c GLDECL_STATIC(glUniform1f);
GLDECL_STATIC      88 applications/testapps/hevcbench/main.c GLDECL_STATIC(glUniform1i);
GLDECL_STATIC      89 applications/testapps/hevcbench/main.c GLDECL_STATIC(glGenBuffers);
GLDECL_STATIC      90 applications/testapps/hevcbench/main.c GLDECL_STATIC(glDeleteBuffers);
GLDECL_STATIC      91 applications/testapps/hevcbench/main.c GLDECL_STATIC(glBindBuffer);
GLDECL_STATIC      92 applications/testapps/hevcbench/main.c GLDECL_STATIC(glBufferData);
GLDECL_STATIC      93 applications/testapps/hevcbench/main.c GLDECL_STATIC(glBufferSubData);
GLDECL_STATIC      94 applications/testapps/hevcbench/main.c GLDECL_STATIC(glMapBuffer);
GLDECL_STATIC      95 applications/testapps/hevcbench/main.c GLDECL_STATIC(glUnmapBuffer);
GLDECL_STATIC      74 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glActiveTexture);
GLDECL_STATIC      75 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glClientActiveTexture);
GLDECL_STATIC      76 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glBlendEquation);
GLDECL_STATIC      82 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glPointParameterf);
GLDECL_STATIC      83 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glPointParameterfv);
GLDECL_STATIC      89 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glGenBuffers);
GLDECL_STATIC      90 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glDeleteBuffers);
GLDECL_STATIC      91 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glBindBuffer);
GLDECL_STATIC      92 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glBufferData);
GLDECL_STATIC      93 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glBufferSubData);
GLDECL_STATIC      94 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glMapBuffer);
GLDECL_STATIC      95 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUnmapBuffer);
GLDECL_STATIC     100 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glCreateProgram);
GLDECL_STATIC     101 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glDeleteProgram);
GLDECL_STATIC     102 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glLinkProgram);
GLDECL_STATIC     103 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUseProgram);
GLDECL_STATIC     104 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glCreateShader);
GLDECL_STATIC     105 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glDeleteShader);
GLDECL_STATIC     106 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glShaderSource);
GLDECL_STATIC     107 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glCompileShader);
GLDECL_STATIC     108 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glAttachShader);
GLDECL_STATIC     109 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glDetachShader);
GLDECL_STATIC     110 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glGetShaderiv);
GLDECL_STATIC     111 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glGetInfoLogARB);
GLDECL_STATIC     112 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glGetUniformLocation);
GLDECL_STATIC     113 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform1f);
GLDECL_STATIC     114 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform2f);
GLDECL_STATIC     115 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform3f);
GLDECL_STATIC     116 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform4f);
GLDECL_STATIC     117 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform1i);
GLDECL_STATIC     118 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform2i);
GLDECL_STATIC     119 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform3i);
GLDECL_STATIC     120 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform4i);
GLDECL_STATIC     121 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform1fv);
GLDECL_STATIC     122 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform2fv);
GLDECL_STATIC     123 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform3fv);
GLDECL_STATIC     124 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform4fv);
GLDECL_STATIC     125 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform1iv);
GLDECL_STATIC     126 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform2iv);
GLDECL_STATIC     127 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform3iv);
GLDECL_STATIC     128 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform4iv);
GLDECL_STATIC     129 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix2fv);
GLDECL_STATIC     130 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix3fv);
GLDECL_STATIC     131 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix4fv);
GLDECL_STATIC     132 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix2x3fv);
GLDECL_STATIC     133 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix3x2fv);
GLDECL_STATIC     134 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix2x4fv);
GLDECL_STATIC     135 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix4x2fv);
GLDECL_STATIC     136 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix3x4fv);
GLDECL_STATIC     137 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix4x3fv);
GLDECL_STATIC     138 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glGetProgramiv);
GLDECL_STATIC     139 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glGetProgramInfoLog);
GLDECL_STATIC     140 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glGetAttribLocation);
GLDECL_STATIC     143 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glEnableVertexAttribArray);
GLDECL_STATIC     144 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glDisableVertexAttribArray);
GLDECL_STATIC     145 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glVertexAttribPointer);
GLDECL_STATIC     146 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glVertexAttribIPointer);