GLDECL_STATIC 72 applications/testapps/hevcbench/main.c GLDECL_STATIC(glActiveTexture); GLDECL_STATIC 73 applications/testapps/hevcbench/main.c GLDECL_STATIC(glClientActiveTexture); GLDECL_STATIC 74 applications/testapps/hevcbench/main.c GLDECL_STATIC(glCreateProgram); GLDECL_STATIC 75 applications/testapps/hevcbench/main.c GLDECL_STATIC(glDeleteProgram); GLDECL_STATIC 76 applications/testapps/hevcbench/main.c GLDECL_STATIC(glLinkProgram); GLDECL_STATIC 77 applications/testapps/hevcbench/main.c GLDECL_STATIC(glUseProgram); GLDECL_STATIC 78 applications/testapps/hevcbench/main.c GLDECL_STATIC(glCreateShader); GLDECL_STATIC 79 applications/testapps/hevcbench/main.c GLDECL_STATIC(glDeleteShader); GLDECL_STATIC 80 applications/testapps/hevcbench/main.c GLDECL_STATIC(glShaderSource); GLDECL_STATIC 81 applications/testapps/hevcbench/main.c GLDECL_STATIC(glCompileShader); GLDECL_STATIC 82 applications/testapps/hevcbench/main.c GLDECL_STATIC(glAttachShader); GLDECL_STATIC 83 applications/testapps/hevcbench/main.c GLDECL_STATIC(glDetachShader); GLDECL_STATIC 84 applications/testapps/hevcbench/main.c GLDECL_STATIC(glGetShaderiv); GLDECL_STATIC 85 applications/testapps/hevcbench/main.c GLDECL_STATIC(glGetInfoLogARB); GLDECL_STATIC 86 applications/testapps/hevcbench/main.c GLDECL_STATIC(glGetUniformLocation); GLDECL_STATIC 87 applications/testapps/hevcbench/main.c GLDECL_STATIC(glUniform1f); GLDECL_STATIC 88 applications/testapps/hevcbench/main.c GLDECL_STATIC(glUniform1i); GLDECL_STATIC 89 applications/testapps/hevcbench/main.c GLDECL_STATIC(glGenBuffers); GLDECL_STATIC 90 applications/testapps/hevcbench/main.c GLDECL_STATIC(glDeleteBuffers); GLDECL_STATIC 91 applications/testapps/hevcbench/main.c GLDECL_STATIC(glBindBuffer); GLDECL_STATIC 92 applications/testapps/hevcbench/main.c GLDECL_STATIC(glBufferData); GLDECL_STATIC 93 applications/testapps/hevcbench/main.c GLDECL_STATIC(glBufferSubData); GLDECL_STATIC 94 applications/testapps/hevcbench/main.c GLDECL_STATIC(glMapBuffer); GLDECL_STATIC 95 applications/testapps/hevcbench/main.c GLDECL_STATIC(glUnmapBuffer); GLDECL_STATIC 74 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glActiveTexture); GLDECL_STATIC 75 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glClientActiveTexture); GLDECL_STATIC 76 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glBlendEquation); GLDECL_STATIC 82 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glPointParameterf); GLDECL_STATIC 83 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glPointParameterfv); GLDECL_STATIC 89 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glGenBuffers); GLDECL_STATIC 90 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glDeleteBuffers); GLDECL_STATIC 91 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glBindBuffer); GLDECL_STATIC 92 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glBufferData); GLDECL_STATIC 93 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glBufferSubData); GLDECL_STATIC 94 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glMapBuffer); GLDECL_STATIC 95 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUnmapBuffer); GLDECL_STATIC 100 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glCreateProgram); GLDECL_STATIC 101 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glDeleteProgram); GLDECL_STATIC 102 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glLinkProgram); GLDECL_STATIC 103 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUseProgram); GLDECL_STATIC 104 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glCreateShader); GLDECL_STATIC 105 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glDeleteShader); GLDECL_STATIC 106 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glShaderSource); GLDECL_STATIC 107 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glCompileShader); GLDECL_STATIC 108 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glAttachShader); GLDECL_STATIC 109 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glDetachShader); GLDECL_STATIC 110 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glGetShaderiv); GLDECL_STATIC 111 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glGetInfoLogARB); GLDECL_STATIC 112 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glGetUniformLocation); GLDECL_STATIC 113 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform1f); GLDECL_STATIC 114 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform2f); GLDECL_STATIC 115 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform3f); GLDECL_STATIC 116 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform4f); GLDECL_STATIC 117 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform1i); GLDECL_STATIC 118 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform2i); GLDECL_STATIC 119 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform3i); GLDECL_STATIC 120 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform4i); GLDECL_STATIC 121 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform1fv); GLDECL_STATIC 122 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform2fv); GLDECL_STATIC 123 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform3fv); GLDECL_STATIC 124 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform4fv); GLDECL_STATIC 125 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform1iv); GLDECL_STATIC 126 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform2iv); GLDECL_STATIC 127 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform3iv); GLDECL_STATIC 128 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniform4iv); GLDECL_STATIC 129 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix2fv); GLDECL_STATIC 130 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix3fv); GLDECL_STATIC 131 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix4fv); GLDECL_STATIC 132 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix2x3fv); GLDECL_STATIC 133 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix3x2fv); GLDECL_STATIC 134 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix2x4fv); GLDECL_STATIC 135 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix4x2fv); GLDECL_STATIC 136 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix3x4fv); GLDECL_STATIC 137 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glUniformMatrix4x3fv); GLDECL_STATIC 138 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glGetProgramiv); GLDECL_STATIC 139 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glGetProgramInfoLog); GLDECL_STATIC 140 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glGetAttribLocation); GLDECL_STATIC 143 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glEnableVertexAttribArray); GLDECL_STATIC 144 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glDisableVertexAttribArray); GLDECL_STATIC 145 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glVertexAttribPointer); GLDECL_STATIC 146 src/compositor/visual_manager_3d_gl.c GLDECL_STATIC(glVertexAttribIPointer);