GLTEXPARAM        672 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLTEXPARAM        673 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLTEXPARAM        677 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_WRAP_S, (txh->flags & GF_SR_TEXTURE_REPEAT_S) ? GL_REPEAT : GL_CLAMP_TO_EDGE);
GLTEXPARAM        678 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_WRAP_T, (txh->flags & GF_SR_TEXTURE_REPEAT_T) ? GL_REPEAT : GL_CLAMP_TO_EDGE);
GLTEXPARAM        682 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_MAG_FILTER, txh->compositor->high_speed ? GL_NEAREST : GL_LINEAR);
GLTEXPARAM        683 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_MIN_FILTER, txh->compositor->high_speed ? GL_NEAREST : GL_LINEAR);
GLTEXPARAM        685 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GLTEXPARAM        686 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
GLTEXPARAM        692 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_WRAP_S, (txh->flags & GF_SR_TEXTURE_REPEAT_S) ? GL_REPEAT : GL_CLAMP_TO_EDGE);
GLTEXPARAM        693 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_WRAP_T, (txh->flags & GF_SR_TEXTURE_REPEAT_T) ? GL_REPEAT : GL_CLAMP_TO_EDGE);
GLTEXPARAM        698 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLTEXPARAM        699 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLTEXPARAM        703 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_MAG_FILTER, txh->compositor->high_speed ? GL_NEAREST : GL_LINEAR);
GLTEXPARAM        704 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_MIN_FILTER, txh->compositor->high_speed ? GL_NEAREST : GL_LINEAR);
GLTEXPARAM        706 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GLTEXPARAM        707 src/compositor/texturing_gl.c 			GLTEXPARAM(txh->tx_io->gl_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
GLTEXPARAM       1148 src/compositor/texturing_gl.c 					GLTEXPARAM(gl_format, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLTEXPARAM       1149 src/compositor/texturing_gl.c 					GLTEXPARAM(gl_format, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLTEXPARAM       1150 src/compositor/texturing_gl.c 					GLTEXPARAM(gl_format, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLTEXPARAM       1151 src/compositor/texturing_gl.c 					GLTEXPARAM(gl_format, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLTEXPARAM       1162 src/compositor/texturing_gl.c 						GLTEXPARAM(gl_format, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLTEXPARAM       1163 src/compositor/texturing_gl.c 						GLTEXPARAM(gl_format, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLTEXPARAM       1164 src/compositor/texturing_gl.c 						GLTEXPARAM(gl_format, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLTEXPARAM       1165 src/compositor/texturing_gl.c 						GLTEXPARAM(gl_format, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLTEXPARAM       1674 src/compositor/texturing_gl.c 		GLTEXPARAM( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_LINEAR );
GLTEXPARAM       1675 src/compositor/texturing_gl.c 		GLTEXPARAM( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_LINEAR );
GLTEXPARAM       1676 src/compositor/texturing_gl.c 		GLTEXPARAM( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,GL_REPEAT );
GLTEXPARAM       1677 src/compositor/texturing_gl.c 		GLTEXPARAM( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,GL_REPEAT );
GLTEXPARAM       1713 src/compositor/texturing_gl.c 		GLTEXPARAM( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_LINEAR );
GLTEXPARAM       1714 src/compositor/texturing_gl.c 		GLTEXPARAM( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_LINEAR );
GLTEXPARAM       1715 src/compositor/texturing_gl.c 		GLTEXPARAM( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,GL_REPEAT );
GLTEXPARAM       1716 src/compositor/texturing_gl.c 		GLTEXPARAM( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,GL_REPEAT );