GL_COMPILE_STATUS 162 modules/droid_out/droid_vout.c glGetShaderiv(shader_id, GL_COMPILE_STATUS, &is_compiled); GL_COMPILE_STATUS 435 src/compositor/gl_inc.h #define GL_COMPILE_STATUS 0x8B81 GL_COMPILE_STATUS 528 src/compositor/visual_manager_3d_gl.c glGetShaderiv(shader_id, GL_COMPILE_STATUS, &is_compiled);