MESH_COLOR_OFFSET 2587 src/compositor/visual_manager_3d_gl.c 				glVertexAttribPointer(loc_color_array, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(GF_Vertex), ((char *)vertex_buffer_address + MESH_COLOR_OFFSET));
MESH_COLOR_OFFSET 2589 src/compositor/visual_manager_3d_gl.c 				glVertexAttribPointer(loc_color_array, 3, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(GF_Vertex), ((char *)vertex_buffer_address + MESH_COLOR_OFFSET));
MESH_COLOR_OFFSET 3005 src/compositor/visual_manager_3d_gl.c 		glColorPointer(4, GL_FIXED, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET));
MESH_COLOR_OFFSET 3007 src/compositor/visual_manager_3d_gl.c 		glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET));
MESH_COLOR_OFFSET 3039 src/compositor/visual_manager_3d_gl.c 		glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET));
MESH_COLOR_OFFSET 3047 src/compositor/visual_manager_3d_gl.c 			glColorPointer(4, GL_FLOAT, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET));
MESH_COLOR_OFFSET 3050 src/compositor/visual_manager_3d_gl.c 			glColorPointer(3, GL_FLOAT, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET));
MESH_COLOR_OFFSET 3056 src/compositor/visual_manager_3d_gl.c 			glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET));
MESH_COLOR_OFFSET 3058 src/compositor/visual_manager_3d_gl.c 			glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET));