MESH_GET_NORMAL 351 src/compositor/mesh_collide.c MESH_GET_NORMAL((*outNormal), mesh->vertices[idx[0]]); MESH_GET_NORMAL 413 src/compositor/mesh_collide.c MESH_GET_NORMAL((*outNormal), mesh->vertices[idx[0]]); MESH_GET_NORMAL 517 src/compositor/mesh_collide.c MESH_GET_NORMAL(n, mesh->vertices[idx[0]]); MESH_GET_NORMAL 578 src/compositor/mesh_collide.c MESH_GET_NORMAL(n, mesh->vertices[idx[0]]); MESH_GET_NORMAL 110 src/compositor/mesh_tesselate.c MESH_GET_NORMAL(_n, tess->mesh->vertices[idx]); MESH_GET_NORMAL 339 src/compositor/mesh_tesselate.c MESH_GET_NORMAL(nor, orig->vertices[0]); MESH_GET_NORMAL 505 src/compositor/mpeg4_geometry_3d.c MESH_GET_NORMAL(n, mesh->vertices[i]); MESH_GET_NORMAL 534 src/compositor/mpeg4_geometry_3d.c MESH_GET_NORMAL(old, mesh->vertices[i]); MESH_GET_NORMAL 547 src/compositor/mpeg4_geometry_3d.c MESH_GET_NORMAL(old, mesh->vertices[i]); MESH_GET_NORMAL 560 src/compositor/mpeg4_geometry_3d.c MESH_GET_NORMAL(old, mesh->vertices[i]); MESH_GET_NORMAL 570 src/compositor/mpeg4_geometry_3d.c MESH_GET_NORMAL(old, mesh->vertices[i]); MESH_GET_NORMAL 582 src/compositor/mpeg4_geometry_3d.c MESH_GET_NORMAL(n, mesh->vertices[i]); MESH_GET_NORMAL 3235 src/compositor/visual_manager_3d_gl.c MESH_GET_NORMAL(end, mesh->vertices[idx[j]]); MESH_GET_NORMAL 3260 src/compositor/visual_manager_3d_gl.c MESH_GET_NORMAL(end, mesh->vertices[idx[0]]); MESH_GET_NORMAL 696 src/compositor/x3d_geometry.c MESH_GET_NORMAL(v, mesh->vertices[mesh->indices[i]]); MESH_GET_NORMAL 719 src/compositor/x3d_geometry.c MESH_GET_NORMAL(n_0, mesh->vertices[mesh->indices[3*cur_face]]); MESH_GET_NORMAL 721 src/compositor/x3d_geometry.c MESH_GET_NORMAL(n_1, mesh->vertices[mesh->indices[3*(cur_face+1)]]); MESH_GET_NORMAL 732 src/compositor/x3d_geometry.c MESH_GET_NORMAL(n_2, mesh->vertices[mesh->indices[3*cur_face + 1]]); MESH_GET_NORMAL 957 src/compositor/x3d_geometry.c MESH_GET_NORMAL(n_0, mesh->vertices[mesh->indices[3*cur_face]]); MESH_GET_NORMAL 962 src/compositor/x3d_geometry.c MESH_GET_NORMAL(n_1, mesh->vertices[mesh->indices[3*cur_face + 1]]);