MESH_GET_NORMAL   351 src/compositor/mesh_collide.c 				MESH_GET_NORMAL((*outNormal), mesh->vertices[idx[0]]);
MESH_GET_NORMAL   413 src/compositor/mesh_collide.c 				MESH_GET_NORMAL((*outNormal), mesh->vertices[idx[0]]);
MESH_GET_NORMAL   517 src/compositor/mesh_collide.c 			MESH_GET_NORMAL(n, mesh->vertices[idx[0]]);
MESH_GET_NORMAL   578 src/compositor/mesh_collide.c 			MESH_GET_NORMAL(n, mesh->vertices[idx[0]]);
MESH_GET_NORMAL   110 src/compositor/mesh_tesselate.c 				MESH_GET_NORMAL(_n, tess->mesh->vertices[idx]);
MESH_GET_NORMAL   339 src/compositor/mesh_tesselate.c 		MESH_GET_NORMAL(nor, orig->vertices[0]);
MESH_GET_NORMAL   505 src/compositor/mpeg4_geometry_3d.c 			MESH_GET_NORMAL(n, mesh->vertices[i]);
MESH_GET_NORMAL   534 src/compositor/mpeg4_geometry_3d.c 			MESH_GET_NORMAL(old, mesh->vertices[i]);
MESH_GET_NORMAL   547 src/compositor/mpeg4_geometry_3d.c 			MESH_GET_NORMAL(old, mesh->vertices[i]);
MESH_GET_NORMAL   560 src/compositor/mpeg4_geometry_3d.c 			MESH_GET_NORMAL(old, mesh->vertices[i]);
MESH_GET_NORMAL   570 src/compositor/mpeg4_geometry_3d.c 			MESH_GET_NORMAL(old, mesh->vertices[i]);
MESH_GET_NORMAL   582 src/compositor/mpeg4_geometry_3d.c 			MESH_GET_NORMAL(n, mesh->vertices[i]);
MESH_GET_NORMAL  3235 src/compositor/visual_manager_3d_gl.c 				MESH_GET_NORMAL(end, mesh->vertices[idx[j]]);
MESH_GET_NORMAL  3260 src/compositor/visual_manager_3d_gl.c 			MESH_GET_NORMAL(end, mesh->vertices[idx[0]]);
MESH_GET_NORMAL   696 src/compositor/x3d_geometry.c 				MESH_GET_NORMAL(v, mesh->vertices[mesh->indices[i]]);
MESH_GET_NORMAL   719 src/compositor/x3d_geometry.c 				MESH_GET_NORMAL(n_0, mesh->vertices[mesh->indices[3*cur_face]]);
MESH_GET_NORMAL   721 src/compositor/x3d_geometry.c 				MESH_GET_NORMAL(n_1, mesh->vertices[mesh->indices[3*(cur_face+1)]]);
MESH_GET_NORMAL   732 src/compositor/x3d_geometry.c 					MESH_GET_NORMAL(n_2, mesh->vertices[mesh->indices[3*cur_face + 1]]);
MESH_GET_NORMAL   957 src/compositor/x3d_geometry.c 				MESH_GET_NORMAL(n_0, mesh->vertices[mesh->indices[3*cur_face]]);
MESH_GET_NORMAL   962 src/compositor/x3d_geometry.c 					MESH_GET_NORMAL(n_1, mesh->vertices[mesh->indices[3*cur_face + 1]]);