MESH_NORMAL_OFFSET 2618 src/compositor/visual_manager_3d_gl.c 			glVertexAttribPointer(loc_normal_array, 3, GL_FLOAT, GL_FALSE, sizeof(GF_Vertex),  ((char *)vertex_buffer_address + MESH_NORMAL_OFFSET) );
MESH_NORMAL_OFFSET 2620 src/compositor/visual_manager_3d_gl.c 			glVertexAttribPointer(loc_normal_array, 3, GL_BYTE, GL_FALSE, sizeof(GF_Vertex),  ((char *)vertex_buffer_address + MESH_NORMAL_OFFSET) );
MESH_NORMAL_OFFSET 3139 src/compositor/visual_manager_3d_gl.c 		glNormalPointer(normal_type, sizeof(GF_Vertex), ((char *)base_address + MESH_NORMAL_OFFSET));