MESH_TEX_OFFSET 2658 src/compositor/visual_manager_3d_gl.c glVertexAttribPointer(loc_textcoord_array, 2, GL_FLOAT, GL_FALSE, sizeof(GF_Vertex), ((char *)vertex_buffer_address + MESH_TEX_OFFSET)); MESH_TEX_OFFSET 3078 src/compositor/visual_manager_3d_gl.c glTexCoordPointer(2, GL_FIXED, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET)); MESH_TEX_OFFSET 3085 src/compositor/visual_manager_3d_gl.c glTexCoordPointer(2, GL_INT, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET)); MESH_TEX_OFFSET 3094 src/compositor/visual_manager_3d_gl.c glTexCoordPointer(2, GL_FLOAT, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET)); MESH_TEX_OFFSET 3100 src/compositor/visual_manager_3d_gl.c glTexCoordPointer(2, GL_FLOAT, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET));