MESH_TEX_OFFSET  2658 src/compositor/visual_manager_3d_gl.c 			glVertexAttribPointer(loc_textcoord_array, 2, GL_FLOAT, GL_FALSE, sizeof(GF_Vertex), ((char *)vertex_buffer_address + MESH_TEX_OFFSET));
MESH_TEX_OFFSET  3078 src/compositor/visual_manager_3d_gl.c 		glTexCoordPointer(2, GL_FIXED, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET));
MESH_TEX_OFFSET  3085 src/compositor/visual_manager_3d_gl.c 		glTexCoordPointer(2, GL_INT, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET));
MESH_TEX_OFFSET  3094 src/compositor/visual_manager_3d_gl.c 				glTexCoordPointer(2, GL_FLOAT, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET));
MESH_TEX_OFFSET  3100 src/compositor/visual_manager_3d_gl.c 			glTexCoordPointer(2, GL_FLOAT, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET));