M_AcousticMaterial 16018 src/scenegraph/mpeg4_nodes.c M_AcousticMaterial *p = (M_AcousticMaterial *) node; M_AcousticMaterial 16073 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AcousticMaterial *) node)->ambientIntensity; M_AcousticMaterial 16079 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AcousticMaterial *) node)->diffuseColor; M_AcousticMaterial 16085 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AcousticMaterial *) node)->emissiveColor; M_AcousticMaterial 16091 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AcousticMaterial *) node)->shininess; M_AcousticMaterial 16097 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AcousticMaterial *) node)->specularColor; M_AcousticMaterial 16103 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AcousticMaterial *) node)->transparency; M_AcousticMaterial 16109 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AcousticMaterial *) node)->reffunc; M_AcousticMaterial 16115 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AcousticMaterial *) node)->transfunc; M_AcousticMaterial 16121 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AcousticMaterial *) node)->refFrequency; M_AcousticMaterial 16127 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AcousticMaterial *) node)->transFrequency; M_AcousticMaterial 16221 src/scenegraph/mpeg4_nodes.c M_AcousticMaterial *p; M_AcousticMaterial 16222 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_AcousticMaterial);