M_AcousticMaterial 16018 src/scenegraph/mpeg4_nodes.c 	M_AcousticMaterial *p = (M_AcousticMaterial *) node;
M_AcousticMaterial 16073 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AcousticMaterial *) node)->ambientIntensity;
M_AcousticMaterial 16079 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AcousticMaterial *) node)->diffuseColor;
M_AcousticMaterial 16085 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AcousticMaterial *) node)->emissiveColor;
M_AcousticMaterial 16091 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AcousticMaterial *) node)->shininess;
M_AcousticMaterial 16097 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AcousticMaterial *) node)->specularColor;
M_AcousticMaterial 16103 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AcousticMaterial *) node)->transparency;
M_AcousticMaterial 16109 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AcousticMaterial *) node)->reffunc;
M_AcousticMaterial 16115 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AcousticMaterial *) node)->transfunc;
M_AcousticMaterial 16121 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AcousticMaterial *) node)->refFrequency;
M_AcousticMaterial 16127 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AcousticMaterial *) node)->transFrequency;
M_AcousticMaterial 16221 src/scenegraph/mpeg4_nodes.c 	M_AcousticMaterial *p;
M_AcousticMaterial 16222 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_AcousticMaterial);