M_AdvancedAudioBuffer 32577 src/scenegraph/mpeg4_nodes.c 	M_AdvancedAudioBuffer *p = (M_AdvancedAudioBuffer *) node;
M_AdvancedAudioBuffer 32629 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_AdvancedAudioBuffer *)node)->on_addChildren;
M_AdvancedAudioBuffer 32632 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *)node)->addChildren;
M_AdvancedAudioBuffer 32637 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_AdvancedAudioBuffer *)node)->on_removeChildren;
M_AdvancedAudioBuffer 32640 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *)node)->removeChildren;
M_AdvancedAudioBuffer 32647 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *)node)->children;
M_AdvancedAudioBuffer 32653 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->loop;
M_AdvancedAudioBuffer 32659 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->pitch;
M_AdvancedAudioBuffer 32665 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->startTime;
M_AdvancedAudioBuffer 32671 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->stopTime;
M_AdvancedAudioBuffer 32677 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->startLoadTime;
M_AdvancedAudioBuffer 32683 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->stopLoadTime;
M_AdvancedAudioBuffer 32689 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->loadMode;
M_AdvancedAudioBuffer 32695 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->numAccumulatedBlocks;
M_AdvancedAudioBuffer 32701 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->deleteBlock;
M_AdvancedAudioBuffer 32707 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->playBlock;
M_AdvancedAudioBuffer 32713 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->length;
M_AdvancedAudioBuffer 32719 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->numChan;
M_AdvancedAudioBuffer 32725 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->phaseGroup;
M_AdvancedAudioBuffer 32731 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->duration_changed;
M_AdvancedAudioBuffer 32737 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->isActive;
M_AdvancedAudioBuffer 32857 src/scenegraph/mpeg4_nodes.c 	M_AdvancedAudioBuffer *p;
M_AdvancedAudioBuffer 32858 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_AdvancedAudioBuffer);