M_AdvancedAudioBuffer 32577 src/scenegraph/mpeg4_nodes.c M_AdvancedAudioBuffer *p = (M_AdvancedAudioBuffer *) node; M_AdvancedAudioBuffer 32629 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_AdvancedAudioBuffer *)node)->on_addChildren; M_AdvancedAudioBuffer 32632 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *)node)->addChildren; M_AdvancedAudioBuffer 32637 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_AdvancedAudioBuffer *)node)->on_removeChildren; M_AdvancedAudioBuffer 32640 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *)node)->removeChildren; M_AdvancedAudioBuffer 32647 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *)node)->children; M_AdvancedAudioBuffer 32653 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->loop; M_AdvancedAudioBuffer 32659 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->pitch; M_AdvancedAudioBuffer 32665 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->startTime; M_AdvancedAudioBuffer 32671 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->stopTime; M_AdvancedAudioBuffer 32677 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->startLoadTime; M_AdvancedAudioBuffer 32683 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->stopLoadTime; M_AdvancedAudioBuffer 32689 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->loadMode; M_AdvancedAudioBuffer 32695 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->numAccumulatedBlocks; M_AdvancedAudioBuffer 32701 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->deleteBlock; M_AdvancedAudioBuffer 32707 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->playBlock; M_AdvancedAudioBuffer 32713 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->length; M_AdvancedAudioBuffer 32719 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->numChan; M_AdvancedAudioBuffer 32725 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->phaseGroup; M_AdvancedAudioBuffer 32731 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->duration_changed; M_AdvancedAudioBuffer 32737 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AdvancedAudioBuffer *) node)->isActive; M_AdvancedAudioBuffer 32857 src/scenegraph/mpeg4_nodes.c M_AdvancedAudioBuffer *p; M_AdvancedAudioBuffer 32858 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_AdvancedAudioBuffer);