M_AudioBuffer     661 src/bifs/field_decode.c 		BD_OffsetSFTime(codec, & ((M_AudioBuffer*)node)->startTime);
M_AudioBuffer     662 src/bifs/field_decode.c 		BD_OffsetSFTime(codec, & ((M_AudioBuffer*)node)->stopTime);
M_AudioBuffer     343 src/compositor/mpeg4_audio.c 	M_AudioBuffer *ab = (M_AudioBuffer *)node;
M_AudioBuffer     406 src/compositor/mpeg4_audio.c static void audiobuffer_activate(AudioBufferStack *st, M_AudioBuffer *ab)
M_AudioBuffer     416 src/compositor/mpeg4_audio.c static void audiobuffer_deactivate(AudioBufferStack *st, M_AudioBuffer *ab)
M_AudioBuffer     426 src/compositor/mpeg4_audio.c 	M_AudioBuffer *ab = (M_AudioBuffer *)tn->udta;
M_AudioBuffer     456 src/compositor/mpeg4_audio.c 	M_AudioBuffer *ab = (M_AudioBuffer*)st->output.owner;
M_AudioBuffer     500 src/compositor/mpeg4_audio.c 		} else if ( ((M_AudioBuffer*)st->output.owner)->loop) {
M_AudioBuffer     511 src/compositor/mpeg4_audio.c 	M_AudioBuffer *ab = (M_AudioBuffer *) ((GF_AudioInput *) callback)->owner;
M_AudioBuffer     608 src/compositor/mpeg4_audio.c 	M_AudioBuffer *ab = (M_AudioBuffer *)node;
M_AudioBuffer     769 src/scene_manager/loader_bt.c 		gf_bt_offset_time(parser, & ((M_AudioBuffer*)node)->startTime);
M_AudioBuffer     770 src/scene_manager/loader_bt.c 		gf_bt_offset_time(parser, & ((M_AudioBuffer*)node)->stopTime);
M_AudioBuffer    1208 src/scene_manager/loader_xmt.c 		xmt_offset_time(parser, & ((M_AudioBuffer*)node)->startTime);
M_AudioBuffer    1209 src/scene_manager/loader_xmt.c 		xmt_offset_time(parser, & ((M_AudioBuffer*)node)->stopTime);
M_AudioBuffer     439 src/scenegraph/mpeg4_nodes.c 	M_AudioBuffer *p = (M_AudioBuffer *) node;
M_AudioBuffer     492 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AudioBuffer *) node)->loop;
M_AudioBuffer     498 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AudioBuffer *) node)->pitch;
M_AudioBuffer     504 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AudioBuffer *) node)->startTime;
M_AudioBuffer     510 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AudioBuffer *) node)->stopTime;
M_AudioBuffer     517 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AudioBuffer *)node)->children;
M_AudioBuffer     523 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AudioBuffer *) node)->numChan;
M_AudioBuffer     529 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AudioBuffer *) node)->phaseGroup;
M_AudioBuffer     535 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AudioBuffer *) node)->length;
M_AudioBuffer     541 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AudioBuffer *) node)->duration_changed;
M_AudioBuffer     547 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_AudioBuffer *) node)->isActive;
M_AudioBuffer     612 src/scenegraph/mpeg4_nodes.c 	M_AudioBuffer *p;
M_AudioBuffer     613 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_AudioBuffer);