M_AudioBuffer 661 src/bifs/field_decode.c BD_OffsetSFTime(codec, & ((M_AudioBuffer*)node)->startTime); M_AudioBuffer 662 src/bifs/field_decode.c BD_OffsetSFTime(codec, & ((M_AudioBuffer*)node)->stopTime); M_AudioBuffer 343 src/compositor/mpeg4_audio.c M_AudioBuffer *ab = (M_AudioBuffer *)node; M_AudioBuffer 406 src/compositor/mpeg4_audio.c static void audiobuffer_activate(AudioBufferStack *st, M_AudioBuffer *ab) M_AudioBuffer 416 src/compositor/mpeg4_audio.c static void audiobuffer_deactivate(AudioBufferStack *st, M_AudioBuffer *ab) M_AudioBuffer 426 src/compositor/mpeg4_audio.c M_AudioBuffer *ab = (M_AudioBuffer *)tn->udta; M_AudioBuffer 456 src/compositor/mpeg4_audio.c M_AudioBuffer *ab = (M_AudioBuffer*)st->output.owner; M_AudioBuffer 500 src/compositor/mpeg4_audio.c } else if ( ((M_AudioBuffer*)st->output.owner)->loop) { M_AudioBuffer 511 src/compositor/mpeg4_audio.c M_AudioBuffer *ab = (M_AudioBuffer *) ((GF_AudioInput *) callback)->owner; M_AudioBuffer 608 src/compositor/mpeg4_audio.c M_AudioBuffer *ab = (M_AudioBuffer *)node; M_AudioBuffer 769 src/scene_manager/loader_bt.c gf_bt_offset_time(parser, & ((M_AudioBuffer*)node)->startTime); M_AudioBuffer 770 src/scene_manager/loader_bt.c gf_bt_offset_time(parser, & ((M_AudioBuffer*)node)->stopTime); M_AudioBuffer 1208 src/scene_manager/loader_xmt.c xmt_offset_time(parser, & ((M_AudioBuffer*)node)->startTime); M_AudioBuffer 1209 src/scene_manager/loader_xmt.c xmt_offset_time(parser, & ((M_AudioBuffer*)node)->stopTime); M_AudioBuffer 439 src/scenegraph/mpeg4_nodes.c M_AudioBuffer *p = (M_AudioBuffer *) node; M_AudioBuffer 492 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AudioBuffer *) node)->loop; M_AudioBuffer 498 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AudioBuffer *) node)->pitch; M_AudioBuffer 504 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AudioBuffer *) node)->startTime; M_AudioBuffer 510 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AudioBuffer *) node)->stopTime; M_AudioBuffer 517 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AudioBuffer *)node)->children; M_AudioBuffer 523 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AudioBuffer *) node)->numChan; M_AudioBuffer 529 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AudioBuffer *) node)->phaseGroup; M_AudioBuffer 535 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AudioBuffer *) node)->length; M_AudioBuffer 541 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AudioBuffer *) node)->duration_changed; M_AudioBuffer 547 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_AudioBuffer *) node)->isActive; M_AudioBuffer 612 src/scenegraph/mpeg4_nodes.c M_AudioBuffer *p; M_AudioBuffer 613 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_AudioBuffer);