M_Body 20923 src/scenegraph/mpeg4_nodes.c M_Body *p = (M_Body *) node; M_Body 20974 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Body *)node)->bdp; M_Body 20981 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Body *)node)->bap; M_Body 20988 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Body *)node)->renderedBody; M_Body 21015 src/scenegraph/mpeg4_nodes.c M_Body *p; M_Body 21016 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_Body);