M_Body           20923 src/scenegraph/mpeg4_nodes.c 	M_Body *p = (M_Body *) node;
M_Body           20974 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Body *)node)->bdp;
M_Body           20981 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Body *)node)->bap;
M_Body           20988 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Body *)node)->renderedBody;
M_Body           21015 src/scenegraph/mpeg4_nodes.c 	M_Body *p;
M_Body           21016 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_Body);