M_BodyDefTable   21031 src/scenegraph/mpeg4_nodes.c 	M_BodyDefTable *p = (M_BodyDefTable *) node;
M_BodyDefTable   21083 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_BodyDefTable *) node)->bodySceneGraphNodeName;
M_BodyDefTable   21089 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_BodyDefTable *) node)->bapIDs;
M_BodyDefTable   21095 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_BodyDefTable *) node)->vertexIds;
M_BodyDefTable   21101 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_BodyDefTable *) node)->bapCombinations;
M_BodyDefTable   21107 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_BodyDefTable *) node)->displacements;
M_BodyDefTable   21113 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_BodyDefTable *) node)->numInterpolateKeys;
M_BodyDefTable   21168 src/scenegraph/mpeg4_nodes.c 	M_BodyDefTable *p;
M_BodyDefTable   21169 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_BodyDefTable);