M_BodyDefTable 21031 src/scenegraph/mpeg4_nodes.c M_BodyDefTable *p = (M_BodyDefTable *) node; M_BodyDefTable 21083 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_BodyDefTable *) node)->bodySceneGraphNodeName; M_BodyDefTable 21089 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_BodyDefTable *) node)->bapIDs; M_BodyDefTable 21095 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_BodyDefTable *) node)->vertexIds; M_BodyDefTable 21101 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_BodyDefTable *) node)->bapCombinations; M_BodyDefTable 21107 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_BodyDefTable *) node)->displacements; M_BodyDefTable 21113 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_BodyDefTable *) node)->numInterpolateKeys; M_BodyDefTable 21168 src/scenegraph/mpeg4_nodes.c M_BodyDefTable *p; M_BodyDefTable 21169 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_BodyDefTable);