M_Clipper2D 30151 src/scenegraph/mpeg4_nodes.c M_Clipper2D *p = (M_Clipper2D *) node; M_Clipper2D 30200 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_Clipper2D *)node)->on_addChildren; M_Clipper2D 30203 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Clipper2D *)node)->addChildren; M_Clipper2D 30208 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_Clipper2D *)node)->on_removeChildren; M_Clipper2D 30211 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Clipper2D *)node)->removeChildren; M_Clipper2D 30218 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Clipper2D *)node)->children; M_Clipper2D 30225 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Clipper2D *)node)->geometry; M_Clipper2D 30231 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Clipper2D *) node)->inside; M_Clipper2D 30238 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Clipper2D *)node)->transform; M_Clipper2D 30244 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Clipper2D *) node)->XOR; M_Clipper2D 30275 src/scenegraph/mpeg4_nodes.c M_Clipper2D *p; M_Clipper2D 30276 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_Clipper2D);