M_Clipper2D      30151 src/scenegraph/mpeg4_nodes.c 	M_Clipper2D *p = (M_Clipper2D *) node;
M_Clipper2D      30200 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_Clipper2D *)node)->on_addChildren;
M_Clipper2D      30203 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Clipper2D *)node)->addChildren;
M_Clipper2D      30208 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_Clipper2D *)node)->on_removeChildren;
M_Clipper2D      30211 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Clipper2D *)node)->removeChildren;
M_Clipper2D      30218 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Clipper2D *)node)->children;
M_Clipper2D      30225 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Clipper2D *)node)->geometry;
M_Clipper2D      30231 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Clipper2D *) node)->inside;
M_Clipper2D      30238 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Clipper2D *)node)->transform;
M_Clipper2D      30244 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Clipper2D *) node)->XOR;
M_Clipper2D      30275 src/scenegraph/mpeg4_nodes.c 	M_Clipper2D *p;
M_Clipper2D      30276 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_Clipper2D);