M_Collision        99 src/compositor/mpeg4_grouping_3d.c 	M_Collision *col = (M_Collision *)node;
M_Collision      2377 src/scenegraph/mpeg4_nodes.c 	M_Collision *p = (M_Collision *) node;
M_Collision      2425 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_Collision *)node)->on_addChildren;
M_Collision      2428 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Collision *)node)->addChildren;
M_Collision      2433 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_Collision *)node)->on_removeChildren;
M_Collision      2436 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Collision *)node)->removeChildren;
M_Collision      2443 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Collision *)node)->children;
M_Collision      2449 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Collision *) node)->collide;
M_Collision      2456 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Collision *)node)->proxy;
M_Collision      2462 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Collision *) node)->collideTime;
M_Collision      2492 src/scenegraph/mpeg4_nodes.c 	M_Collision *p;
M_Collision      2493 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_Collision);