M_DepthImage 23588 src/scenegraph/mpeg4_nodes.c M_DepthImage *p = (M_DepthImage *) node; M_DepthImage 23629 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DepthImage *)node)->diTexture; M_DepthImage 23635 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DepthImage *) node)->farPlane; M_DepthImage 23641 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DepthImage *) node)->fieldOfView; M_DepthImage 23647 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DepthImage *) node)->nearPlane; M_DepthImage 23653 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DepthImage *) node)->orientation; M_DepthImage 23659 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DepthImage *) node)->orthographic; M_DepthImage 23665 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DepthImage *) node)->position; M_DepthImage 23696 src/scenegraph/mpeg4_nodes.c M_DepthImage *p; M_DepthImage 23697 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_DepthImage);