M_DepthImage     23588 src/scenegraph/mpeg4_nodes.c 	M_DepthImage *p = (M_DepthImage *) node;
M_DepthImage     23629 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DepthImage *)node)->diTexture;
M_DepthImage     23635 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DepthImage *) node)->farPlane;
M_DepthImage     23641 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DepthImage *) node)->fieldOfView;
M_DepthImage     23647 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DepthImage *) node)->nearPlane;
M_DepthImage     23653 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DepthImage *) node)->orientation;
M_DepthImage     23659 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DepthImage *) node)->orthographic;
M_DepthImage     23665 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DepthImage *) node)->position;
M_DepthImage     23696 src/scenegraph/mpeg4_nodes.c 	M_DepthImage *p;
M_DepthImage     23697 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_DepthImage);