M_DepthImageV2 33237 src/scenegraph/mpeg4_nodes.c M_DepthImageV2 *p = (M_DepthImageV2 *) node; M_DepthImageV2 33278 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DepthImageV2 *)node)->diTexture; M_DepthImageV2 33284 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DepthImageV2 *) node)->farPlane; M_DepthImageV2 33290 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DepthImageV2 *) node)->fieldOfView; M_DepthImageV2 33296 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DepthImageV2 *) node)->nearPlane; M_DepthImageV2 33302 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DepthImageV2 *) node)->orientation; M_DepthImageV2 33308 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DepthImageV2 *) node)->orthographic; M_DepthImageV2 33314 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DepthImageV2 *) node)->position; M_DepthImageV2 33320 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DepthImageV2 *) node)->splatMinMax; M_DepthImageV2 33352 src/scenegraph/mpeg4_nodes.c M_DepthImageV2 *p; M_DepthImageV2 33353 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_DepthImageV2);