M_DepthImageV2   33237 src/scenegraph/mpeg4_nodes.c 	M_DepthImageV2 *p = (M_DepthImageV2 *) node;
M_DepthImageV2   33278 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DepthImageV2 *)node)->diTexture;
M_DepthImageV2   33284 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DepthImageV2 *) node)->farPlane;
M_DepthImageV2   33290 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DepthImageV2 *) node)->fieldOfView;
M_DepthImageV2   33296 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DepthImageV2 *) node)->nearPlane;
M_DepthImageV2   33302 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DepthImageV2 *) node)->orientation;
M_DepthImageV2   33308 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DepthImageV2 *) node)->orthographic;
M_DepthImageV2   33314 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DepthImageV2 *) node)->position;
M_DepthImageV2   33320 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DepthImageV2 *) node)->splatMinMax;
M_DepthImageV2   33352 src/scenegraph/mpeg4_nodes.c 	M_DepthImageV2 *p;
M_DepthImageV2   33353 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_DepthImageV2);