M_DirectiveSound 21310 src/scenegraph/mpeg4_nodes.c M_DirectiveSound *p = (M_DirectiveSound *) node; M_DirectiveSound 21366 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DirectiveSound *) node)->direction; M_DirectiveSound 21372 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DirectiveSound *) node)->intensity; M_DirectiveSound 21378 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DirectiveSound *) node)->location; M_DirectiveSound 21385 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DirectiveSound *)node)->source; M_DirectiveSound 21392 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DirectiveSound *)node)->perceptualParameters; M_DirectiveSound 21398 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DirectiveSound *) node)->roomEffect; M_DirectiveSound 21404 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DirectiveSound *) node)->spatialize; M_DirectiveSound 21410 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DirectiveSound *) node)->directivity; M_DirectiveSound 21416 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DirectiveSound *) node)->angles; M_DirectiveSound 21422 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DirectiveSound *) node)->frequency; M_DirectiveSound 21428 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DirectiveSound *) node)->speedOfSound; M_DirectiveSound 21434 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DirectiveSound *) node)->distance; M_DirectiveSound 21440 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_DirectiveSound *) node)->useAirabs; M_DirectiveSound 21525 src/scenegraph/mpeg4_nodes.c M_DirectiveSound *p; M_DirectiveSound 21526 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_DirectiveSound);