M_DirectiveSound 21310 src/scenegraph/mpeg4_nodes.c 	M_DirectiveSound *p = (M_DirectiveSound *) node;
M_DirectiveSound 21366 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DirectiveSound *) node)->direction;
M_DirectiveSound 21372 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DirectiveSound *) node)->intensity;
M_DirectiveSound 21378 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DirectiveSound *) node)->location;
M_DirectiveSound 21385 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DirectiveSound *)node)->source;
M_DirectiveSound 21392 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DirectiveSound *)node)->perceptualParameters;
M_DirectiveSound 21398 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DirectiveSound *) node)->roomEffect;
M_DirectiveSound 21404 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DirectiveSound *) node)->spatialize;
M_DirectiveSound 21410 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DirectiveSound *) node)->directivity;
M_DirectiveSound 21416 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DirectiveSound *) node)->angles;
M_DirectiveSound 21422 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DirectiveSound *) node)->frequency;
M_DirectiveSound 21428 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DirectiveSound *) node)->speedOfSound;
M_DirectiveSound 21434 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DirectiveSound *) node)->distance;
M_DirectiveSound 21440 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_DirectiveSound *) node)->useAirabs;
M_DirectiveSound 21525 src/scenegraph/mpeg4_nodes.c 	M_DirectiveSound *p;
M_DirectiveSound 21526 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_DirectiveSound);