M_FootPrintSetNode 35166 src/scenegraph/mpeg4_nodes.c 	M_FootPrintSetNode *p = (M_FootPrintSetNode *) node;
M_FootPrintSetNode 35215 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_FootPrintSetNode *)node)->children;
M_FootPrintSetNode 35240 src/scenegraph/mpeg4_nodes.c 	M_FootPrintSetNode *p;
M_FootPrintSetNode 35241 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_FootPrintSetNode);