M_FootPrintSetNode 35166 src/scenegraph/mpeg4_nodes.c M_FootPrintSetNode *p = (M_FootPrintSetNode *) node; M_FootPrintSetNode 35215 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_FootPrintSetNode *)node)->children; M_FootPrintSetNode 35240 src/scenegraph/mpeg4_nodes.c M_FootPrintSetNode *p; M_FootPrintSetNode 35241 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_FootPrintSetNode);