M_IndexedFaceSet2D  632 applications/testapps/svg2bifs/main.c 					M_IndexedFaceSet2D *ifs = (M_IndexedFaceSet2D *)shape->geometry;
M_IndexedFaceSet2D 1436 src/compositor/mesh.c 	M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node;
M_IndexedFaceSet2D   39 src/compositor/mpeg4_geometry_ifs2d.c 	M_IndexedFaceSet2D *ifs2D;
M_IndexedFaceSet2D   44 src/compositor/mpeg4_geometry_ifs2d.c 	ifs2D = (M_IndexedFaceSet2D *)node;
M_IndexedFaceSet2D   94 src/compositor/mpeg4_geometry_ifs2d.c 	M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node;
M_IndexedFaceSet2D  261 src/compositor/mpeg4_geometry_ifs2d.c 	M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node;
M_IndexedFaceSet2D  323 src/compositor/mpeg4_geometry_ifs2d.c 	M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node;
M_IndexedFaceSet2D  330 src/compositor/mpeg4_geometry_ifs2d.c 	M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node;
M_IndexedFaceSet2D  337 src/compositor/mpeg4_geometry_ifs2d.c 	M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node;
M_IndexedFaceSet2D 7963 src/scenegraph/mpeg4_nodes.c 	M_IndexedFaceSet2D *p = (M_IndexedFaceSet2D *) node;
M_IndexedFaceSet2D 8018 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_IndexedFaceSet2D *)node)->on_set_colorIndex;
M_IndexedFaceSet2D 8020 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_IndexedFaceSet2D *) node)->set_colorIndex;
M_IndexedFaceSet2D 8025 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_IndexedFaceSet2D *)node)->on_set_coordIndex;
M_IndexedFaceSet2D 8027 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_IndexedFaceSet2D *) node)->set_coordIndex;
M_IndexedFaceSet2D 8032 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_IndexedFaceSet2D *)node)->on_set_texCoordIndex;
M_IndexedFaceSet2D 8034 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_IndexedFaceSet2D *) node)->set_texCoordIndex;
M_IndexedFaceSet2D 8041 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_IndexedFaceSet2D *)node)->color;
M_IndexedFaceSet2D 8048 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_IndexedFaceSet2D *)node)->coord;
M_IndexedFaceSet2D 8055 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_IndexedFaceSet2D *)node)->texCoord;
M_IndexedFaceSet2D 8061 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_IndexedFaceSet2D *) node)->colorIndex;
M_IndexedFaceSet2D 8067 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_IndexedFaceSet2D *) node)->colorPerVertex;
M_IndexedFaceSet2D 8073 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_IndexedFaceSet2D *) node)->convex;
M_IndexedFaceSet2D 8079 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_IndexedFaceSet2D *) node)->coordIndex;
M_IndexedFaceSet2D 8085 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_IndexedFaceSet2D *) node)->texCoordIndex;
M_IndexedFaceSet2D 8138 src/scenegraph/mpeg4_nodes.c 	M_IndexedFaceSet2D *p;
M_IndexedFaceSet2D 8139 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_IndexedFaceSet2D);