M_IndexedFaceSet2D 632 applications/testapps/svg2bifs/main.c M_IndexedFaceSet2D *ifs = (M_IndexedFaceSet2D *)shape->geometry; M_IndexedFaceSet2D 1436 src/compositor/mesh.c M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node; M_IndexedFaceSet2D 39 src/compositor/mpeg4_geometry_ifs2d.c M_IndexedFaceSet2D *ifs2D; M_IndexedFaceSet2D 44 src/compositor/mpeg4_geometry_ifs2d.c ifs2D = (M_IndexedFaceSet2D *)node; M_IndexedFaceSet2D 94 src/compositor/mpeg4_geometry_ifs2d.c M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node; M_IndexedFaceSet2D 261 src/compositor/mpeg4_geometry_ifs2d.c M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node; M_IndexedFaceSet2D 323 src/compositor/mpeg4_geometry_ifs2d.c M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node; M_IndexedFaceSet2D 330 src/compositor/mpeg4_geometry_ifs2d.c M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node; M_IndexedFaceSet2D 337 src/compositor/mpeg4_geometry_ifs2d.c M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node; M_IndexedFaceSet2D 7963 src/scenegraph/mpeg4_nodes.c M_IndexedFaceSet2D *p = (M_IndexedFaceSet2D *) node; M_IndexedFaceSet2D 8018 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_IndexedFaceSet2D *)node)->on_set_colorIndex; M_IndexedFaceSet2D 8020 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_IndexedFaceSet2D *) node)->set_colorIndex; M_IndexedFaceSet2D 8025 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_IndexedFaceSet2D *)node)->on_set_coordIndex; M_IndexedFaceSet2D 8027 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_IndexedFaceSet2D *) node)->set_coordIndex; M_IndexedFaceSet2D 8032 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_IndexedFaceSet2D *)node)->on_set_texCoordIndex; M_IndexedFaceSet2D 8034 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_IndexedFaceSet2D *) node)->set_texCoordIndex; M_IndexedFaceSet2D 8041 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_IndexedFaceSet2D *)node)->color; M_IndexedFaceSet2D 8048 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_IndexedFaceSet2D *)node)->coord; M_IndexedFaceSet2D 8055 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_IndexedFaceSet2D *)node)->texCoord; M_IndexedFaceSet2D 8061 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_IndexedFaceSet2D *) node)->colorIndex; M_IndexedFaceSet2D 8067 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_IndexedFaceSet2D *) node)->colorPerVertex; M_IndexedFaceSet2D 8073 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_IndexedFaceSet2D *) node)->convex; M_IndexedFaceSet2D 8079 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_IndexedFaceSet2D *) node)->coordIndex; M_IndexedFaceSet2D 8085 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_IndexedFaceSet2D *) node)->texCoordIndex; M_IndexedFaceSet2D 8138 src/scenegraph/mpeg4_nodes.c M_IndexedFaceSet2D *p; M_IndexedFaceSet2D 8139 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_IndexedFaceSet2D);