M_Layer3D 92 src/compositor/mpeg4_layer_3d.c M_Layer3D *l3d; M_Layer3D 93 src/compositor/mpeg4_layer_3d.c l3d = (M_Layer3D *)n; M_Layer3D 352 src/compositor/mpeg4_layer_3d.c M_Layer3D *l = (M_Layer3D *)node; M_Layer3D 219 src/compositor/visual_manager.c size = ((M_Layer3D *)self)->size; M_Layer3D 8817 src/scenegraph/mpeg4_nodes.c M_Layer3D *p = (M_Layer3D *) node; M_Layer3D 8872 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_Layer3D *)node)->on_addChildren; M_Layer3D 8875 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Layer3D *)node)->addChildren; M_Layer3D 8880 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_Layer3D *)node)->on_removeChildren; M_Layer3D 8883 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Layer3D *)node)->removeChildren; M_Layer3D 8890 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Layer3D *)node)->children; M_Layer3D 8896 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Layer3D *) node)->size; M_Layer3D 8903 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Layer3D *)node)->background; M_Layer3D 8910 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Layer3D *)node)->fog; M_Layer3D 8917 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Layer3D *)node)->navigationInfo; M_Layer3D 8924 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Layer3D *)node)->viewpoint; M_Layer3D 8962 src/scenegraph/mpeg4_nodes.c M_Layer3D *p; M_Layer3D 8963 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_Layer3D);