M_Layer3D          92 src/compositor/mpeg4_layer_3d.c 	M_Layer3D *l3d;
M_Layer3D          93 src/compositor/mpeg4_layer_3d.c 	l3d = (M_Layer3D *)n;
M_Layer3D         352 src/compositor/mpeg4_layer_3d.c 	M_Layer3D *l = (M_Layer3D *)node;
M_Layer3D         219 src/compositor/visual_manager.c 		size = ((M_Layer3D *)self)->size;
M_Layer3D        8817 src/scenegraph/mpeg4_nodes.c 	M_Layer3D *p = (M_Layer3D *) node;
M_Layer3D        8872 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_Layer3D *)node)->on_addChildren;
M_Layer3D        8875 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Layer3D *)node)->addChildren;
M_Layer3D        8880 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_Layer3D *)node)->on_removeChildren;
M_Layer3D        8883 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Layer3D *)node)->removeChildren;
M_Layer3D        8890 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Layer3D *)node)->children;
M_Layer3D        8896 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Layer3D *) node)->size;
M_Layer3D        8903 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Layer3D *)node)->background;
M_Layer3D        8910 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Layer3D *)node)->fog;
M_Layer3D        8917 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Layer3D *)node)->navigationInfo;
M_Layer3D        8924 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Layer3D *)node)->viewpoint;
M_Layer3D        8962 src/scenegraph/mpeg4_nodes.c 	M_Layer3D *p;
M_Layer3D        8963 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_Layer3D);