M_MultiTexture 33504 src/scenegraph/mpeg4_nodes.c M_MultiTexture *p = (M_MultiTexture *) node; M_MultiTexture 33556 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_MultiTexture *) node)->alpha; M_MultiTexture 33562 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_MultiTexture *) node)->color; M_MultiTexture 33568 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_MultiTexture *) node)->function; M_MultiTexture 33574 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_MultiTexture *) node)->mode; M_MultiTexture 33580 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_MultiTexture *) node)->source; M_MultiTexture 33587 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_MultiTexture *)node)->texture; M_MultiTexture 33593 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_MultiTexture *) node)->cameraVector; M_MultiTexture 33599 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_MultiTexture *) node)->transparent; M_MultiTexture 33631 src/scenegraph/mpeg4_nodes.c M_MultiTexture *p; M_MultiTexture 33632 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_MultiTexture);