M_MultiTexture   33504 src/scenegraph/mpeg4_nodes.c 	M_MultiTexture *p = (M_MultiTexture *) node;
M_MultiTexture   33556 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_MultiTexture *) node)->alpha;
M_MultiTexture   33562 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_MultiTexture *) node)->color;
M_MultiTexture   33568 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_MultiTexture *) node)->function;
M_MultiTexture   33574 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_MultiTexture *) node)->mode;
M_MultiTexture   33580 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_MultiTexture *) node)->source;
M_MultiTexture   33587 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_MultiTexture *)node)->texture;
M_MultiTexture   33593 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_MultiTexture *) node)->cameraVector;
M_MultiTexture   33599 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_MultiTexture *) node)->transparent;
M_MultiTexture   33631 src/scenegraph/mpeg4_nodes.c 	M_MultiTexture *p;
M_MultiTexture   33632 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_MultiTexture);