M_NurbsCurve2D 25478 src/scenegraph/mpeg4_nodes.c M_NurbsCurve2D *p = (M_NurbsCurve2D *) node; M_NurbsCurve2D 25533 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_NurbsCurve2D *)node)->on_set_colorIndex; M_NurbsCurve2D 25535 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_NurbsCurve2D *) node)->set_colorIndex; M_NurbsCurve2D 25542 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_NurbsCurve2D *)node)->color; M_NurbsCurve2D 25548 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_NurbsCurve2D *) node)->controlPoint; M_NurbsCurve2D 25554 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_NurbsCurve2D *) node)->tessellation; M_NurbsCurve2D 25560 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_NurbsCurve2D *) node)->colorIndex; M_NurbsCurve2D 25566 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_NurbsCurve2D *) node)->colorPerVertex; M_NurbsCurve2D 25572 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_NurbsCurve2D *) node)->knot; M_NurbsCurve2D 25578 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_NurbsCurve2D *) node)->order; M_NurbsCurve2D 25627 src/scenegraph/mpeg4_nodes.c M_NurbsCurve2D *p; M_NurbsCurve2D 25628 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_NurbsCurve2D);