M_NurbsCurve2D   25478 src/scenegraph/mpeg4_nodes.c 	M_NurbsCurve2D *p = (M_NurbsCurve2D *) node;
M_NurbsCurve2D   25533 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_NurbsCurve2D *)node)->on_set_colorIndex;
M_NurbsCurve2D   25535 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_NurbsCurve2D *) node)->set_colorIndex;
M_NurbsCurve2D   25542 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_NurbsCurve2D *)node)->color;
M_NurbsCurve2D   25548 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_NurbsCurve2D *) node)->controlPoint;
M_NurbsCurve2D   25554 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_NurbsCurve2D *) node)->tessellation;
M_NurbsCurve2D   25560 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_NurbsCurve2D *) node)->colorIndex;
M_NurbsCurve2D   25566 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_NurbsCurve2D *) node)->colorPerVertex;
M_NurbsCurve2D   25572 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_NurbsCurve2D *) node)->knot;
M_NurbsCurve2D   25578 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_NurbsCurve2D *) node)->order;
M_NurbsCurve2D   25627 src/scenegraph/mpeg4_nodes.c 	M_NurbsCurve2D *p;
M_NurbsCurve2D   25628 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_NurbsCurve2D);