M_PointLight 89 src/compositor/mpeg4_lighting.c M_PointLight *pl = (M_PointLight *)n; M_PointLight 11041 src/scenegraph/mpeg4_nodes.c M_PointLight *p = (M_PointLight *) node; M_PointLight 11092 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointLight *) node)->ambientIntensity; M_PointLight 11098 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointLight *) node)->attenuation; M_PointLight 11104 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointLight *) node)->color; M_PointLight 11110 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointLight *) node)->intensity; M_PointLight 11116 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointLight *) node)->location; M_PointLight 11122 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointLight *) node)->on; M_PointLight 11128 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointLight *) node)->radius; M_PointLight 11195 src/scenegraph/mpeg4_nodes.c M_PointLight *p; M_PointLight 11196 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_PointLight);