M_PointLight       89 src/compositor/mpeg4_lighting.c 	M_PointLight *pl = (M_PointLight *)n;
M_PointLight     11041 src/scenegraph/mpeg4_nodes.c 	M_PointLight *p = (M_PointLight *) node;
M_PointLight     11092 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointLight *) node)->ambientIntensity;
M_PointLight     11098 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointLight *) node)->attenuation;
M_PointLight     11104 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointLight *) node)->color;
M_PointLight     11110 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointLight *) node)->intensity;
M_PointLight     11116 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointLight *) node)->location;
M_PointLight     11122 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointLight *) node)->on;
M_PointLight     11128 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointLight *) node)->radius;
M_PointLight     11195 src/scenegraph/mpeg4_nodes.c 	M_PointLight *p;
M_PointLight     11196 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_PointLight);