M_PointSet2D      593 src/compositor/mpeg4_geometry_2d.c 	coord = (M_Coordinate2D *) ((M_PointSet2D *)node)->coord;
M_PointSet2D      615 src/compositor/mpeg4_geometry_2d.c 	M_PointSet2D *ps2D = (M_PointSet2D *)node;
M_PointSet2D      645 src/compositor/mpeg4_geometry_2d.c 	M_PointSet2D *ps2D = (M_PointSet2D *)node;
M_PointSet2D     11323 src/scenegraph/mpeg4_nodes.c 	M_PointSet2D *p = (M_PointSet2D *) node;
M_PointSet2D     11373 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointSet2D *)node)->color;
M_PointSet2D     11380 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointSet2D *)node)->coord;
M_PointSet2D     11406 src/scenegraph/mpeg4_nodes.c 	M_PointSet2D *p;
M_PointSet2D     11407 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_PointSet2D);