M_PointTexture 26670 src/scenegraph/mpeg4_nodes.c M_PointTexture *p = (M_PointTexture *) node; M_PointTexture 26711 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointTexture *) node)->color; M_PointTexture 26717 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointTexture *) node)->depth; M_PointTexture 26723 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointTexture *) node)->depthNbBits; M_PointTexture 26729 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointTexture *) node)->height; M_PointTexture 26735 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointTexture *) node)->width; M_PointTexture 26771 src/scenegraph/mpeg4_nodes.c M_PointTexture *p; M_PointTexture 26772 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_PointTexture);