M_PointTexture   26670 src/scenegraph/mpeg4_nodes.c 	M_PointTexture *p = (M_PointTexture *) node;
M_PointTexture   26711 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointTexture *) node)->color;
M_PointTexture   26717 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointTexture *) node)->depth;
M_PointTexture   26723 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointTexture *) node)->depthNbBits;
M_PointTexture   26729 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointTexture *) node)->height;
M_PointTexture   26735 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointTexture *) node)->width;
M_PointTexture   26771 src/scenegraph/mpeg4_nodes.c 	M_PointTexture *p;
M_PointTexture   26772 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_PointTexture);