M_PointTextureV2 33651 src/scenegraph/mpeg4_nodes.c M_PointTextureV2 *p = (M_PointTextureV2 *) node; M_PointTextureV2 33695 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointTextureV2 *) node)->color; M_PointTextureV2 33701 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointTextureV2 *) node)->depth; M_PointTextureV2 33707 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointTextureV2 *) node)->depthNbBits; M_PointTextureV2 33713 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointTextureV2 *) node)->height; M_PointTextureV2 33720 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointTextureV2 *)node)->normal; M_PointTextureV2 33726 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointTextureV2 *) node)->splatU; M_PointTextureV2 33732 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointTextureV2 *) node)->splatV; M_PointTextureV2 33738 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PointTextureV2 *) node)->width; M_PointTextureV2 33789 src/scenegraph/mpeg4_nodes.c M_PointTextureV2 *p; M_PointTextureV2 33790 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_PointTextureV2);