M_PointTextureV2 33651 src/scenegraph/mpeg4_nodes.c 	M_PointTextureV2 *p = (M_PointTextureV2 *) node;
M_PointTextureV2 33695 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointTextureV2 *) node)->color;
M_PointTextureV2 33701 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointTextureV2 *) node)->depth;
M_PointTextureV2 33707 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointTextureV2 *) node)->depthNbBits;
M_PointTextureV2 33713 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointTextureV2 *) node)->height;
M_PointTextureV2 33720 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointTextureV2 *)node)->normal;
M_PointTextureV2 33726 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointTextureV2 *) node)->splatU;
M_PointTextureV2 33732 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointTextureV2 *) node)->splatV;
M_PointTextureV2 33738 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PointTextureV2 *) node)->width;
M_PointTextureV2 33789 src/scenegraph/mpeg4_nodes.c 	M_PointTextureV2 *p;
M_PointTextureV2 33790 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_PointTextureV2);