M_PositionAnimator  326 src/scenegraph/mpeg4_animators.c static void PA_Update(M_PositionAnimator *pa, AnimatorStack *stack)
M_PositionAnimator  352 src/scenegraph/mpeg4_animators.c 	M_PositionAnimator *pa = (M_PositionAnimator *)node;
M_PositionAnimator  468 src/scenegraph/mpeg4_animators.c 	M_PositionAnimator *pa = (M_PositionAnimator *)node;
M_PositionAnimator  483 src/scenegraph/mpeg4_animators.c 	M_PositionAnimator *sa = (M_PositionAnimator*)n;
M_PositionAnimator 26790 src/scenegraph/mpeg4_nodes.c 	M_PositionAnimator *p = (M_PositionAnimator *) node;
M_PositionAnimator 26841 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_PositionAnimator *)node)->on_set_fraction;
M_PositionAnimator 26843 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionAnimator *) node)->set_fraction;
M_PositionAnimator 26849 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionAnimator *) node)->fromTo;
M_PositionAnimator 26855 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionAnimator *) node)->key;
M_PositionAnimator 26861 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionAnimator *) node)->keyOrientation;
M_PositionAnimator 26867 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionAnimator *) node)->keyType;
M_PositionAnimator 26873 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionAnimator *) node)->keySpline;
M_PositionAnimator 26879 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionAnimator *) node)->keyValue;
M_PositionAnimator 26885 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionAnimator *) node)->keyValueType;
M_PositionAnimator 26891 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionAnimator *) node)->offset;
M_PositionAnimator 26897 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionAnimator *) node)->weight;
M_PositionAnimator 26903 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionAnimator *) node)->endValue;
M_PositionAnimator 26909 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionAnimator *) node)->rotation_changed;
M_PositionAnimator 26915 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionAnimator *) node)->value_changed;
M_PositionAnimator 26974 src/scenegraph/mpeg4_nodes.c 	M_PositionAnimator *p;
M_PositionAnimator 26975 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_PositionAnimator);