M_PositionAnimator2D 496 src/scenegraph/mpeg4_animators.c static void PA2D_Update(M_PositionAnimator2D *pa, AnimatorStack *stack) M_PositionAnimator2D 521 src/scenegraph/mpeg4_animators.c M_PositionAnimator2D *pa = (M_PositionAnimator2D *)node; M_PositionAnimator2D 634 src/scenegraph/mpeg4_animators.c M_PositionAnimator2D *pa = (M_PositionAnimator2D *)node; M_PositionAnimator2D 649 src/scenegraph/mpeg4_animators.c M_PositionAnimator2D *sa = (M_PositionAnimator2D *)n; M_PositionAnimator2D 27003 src/scenegraph/mpeg4_nodes.c M_PositionAnimator2D *p = (M_PositionAnimator2D *) node; M_PositionAnimator2D 27053 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_PositionAnimator2D *)node)->on_set_fraction; M_PositionAnimator2D 27055 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionAnimator2D *) node)->set_fraction; M_PositionAnimator2D 27061 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionAnimator2D *) node)->fromTo; M_PositionAnimator2D 27067 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionAnimator2D *) node)->key; M_PositionAnimator2D 27073 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionAnimator2D *) node)->keyOrientation; M_PositionAnimator2D 27079 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionAnimator2D *) node)->keyType; M_PositionAnimator2D 27085 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionAnimator2D *) node)->keySpline; M_PositionAnimator2D 27091 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionAnimator2D *) node)->keyValue; M_PositionAnimator2D 27097 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionAnimator2D *) node)->keyValueType; M_PositionAnimator2D 27103 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionAnimator2D *) node)->offset; M_PositionAnimator2D 27109 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionAnimator2D *) node)->weight; M_PositionAnimator2D 27115 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionAnimator2D *) node)->endValue; M_PositionAnimator2D 27121 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionAnimator2D *) node)->rotation_changed; M_PositionAnimator2D 27127 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionAnimator2D *) node)->value_changed; M_PositionAnimator2D 27186 src/scenegraph/mpeg4_nodes.c M_PositionAnimator2D *p; M_PositionAnimator2D 27187 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_PositionAnimator2D);