M_ProceduralTexture 27339 src/scenegraph/mpeg4_nodes.c M_ProceduralTexture *p = (M_ProceduralTexture *) node; M_ProceduralTexture 27394 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->aSmooth; M_ProceduralTexture 27400 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->aWarpmap; M_ProceduralTexture 27406 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->aWeights; M_ProceduralTexture 27412 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->bSmooth; M_ProceduralTexture 27418 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->bWarpmap; M_ProceduralTexture 27424 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->bWeights; M_ProceduralTexture 27430 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->cellWidth; M_ProceduralTexture 27436 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->cellHeight; M_ProceduralTexture 27442 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->color; M_ProceduralTexture 27448 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->distortion; M_ProceduralTexture 27454 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->height; M_ProceduralTexture 27460 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->roughness; M_ProceduralTexture 27466 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->seed; M_ProceduralTexture 27472 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->type; M_ProceduralTexture 27478 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->xSmooth; M_ProceduralTexture 27484 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->xWarpmap; M_ProceduralTexture 27490 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->ySmooth; M_ProceduralTexture 27496 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->yWarpmap; M_ProceduralTexture 27502 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->width; M_ProceduralTexture 27508 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProceduralTexture *) node)->image_changed; M_ProceduralTexture 27629 src/scenegraph/mpeg4_nodes.c M_ProceduralTexture *p; M_ProceduralTexture 27630 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_ProceduralTexture);