M_ProceduralTexture 27339 src/scenegraph/mpeg4_nodes.c 	M_ProceduralTexture *p = (M_ProceduralTexture *) node;
M_ProceduralTexture 27394 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->aSmooth;
M_ProceduralTexture 27400 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->aWarpmap;
M_ProceduralTexture 27406 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->aWeights;
M_ProceduralTexture 27412 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->bSmooth;
M_ProceduralTexture 27418 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->bWarpmap;
M_ProceduralTexture 27424 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->bWeights;
M_ProceduralTexture 27430 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->cellWidth;
M_ProceduralTexture 27436 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->cellHeight;
M_ProceduralTexture 27442 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->color;
M_ProceduralTexture 27448 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->distortion;
M_ProceduralTexture 27454 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->height;
M_ProceduralTexture 27460 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->roughness;
M_ProceduralTexture 27466 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->seed;
M_ProceduralTexture 27472 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->type;
M_ProceduralTexture 27478 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->xSmooth;
M_ProceduralTexture 27484 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->xWarpmap;
M_ProceduralTexture 27490 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->ySmooth;
M_ProceduralTexture 27496 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->yWarpmap;
M_ProceduralTexture 27502 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->width;
M_ProceduralTexture 27508 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProceduralTexture *) node)->image_changed;
M_ProceduralTexture 27629 src/scenegraph/mpeg4_nodes.c 	M_ProceduralTexture *p;
M_ProceduralTexture 27630 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_ProceduralTexture);