M_ProximitySensor2D  562 src/compositor/mpeg4_sensors.c 	return ((M_ProximitySensor2D *) n)->enabled;
M_ProximitySensor2D  565 src/compositor/mpeg4_sensors.c static Bool prox2D_is_in_sensor(Prox2DStack *st, M_ProximitySensor2D *ps, Fixed X, Fixed Y)
M_ProximitySensor2D  576 src/compositor/mpeg4_sensors.c 	M_ProximitySensor2D *ps = (M_ProximitySensor2D *)sh->sensor;
M_ProximitySensor2D 11670 src/scenegraph/mpeg4_nodes.c 	M_ProximitySensor2D *p = (M_ProximitySensor2D *) node;
M_ProximitySensor2D 11717 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProximitySensor2D *) node)->center;
M_ProximitySensor2D 11723 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProximitySensor2D *) node)->size;
M_ProximitySensor2D 11729 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProximitySensor2D *) node)->enabled;
M_ProximitySensor2D 11735 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProximitySensor2D *) node)->isActive;
M_ProximitySensor2D 11741 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProximitySensor2D *) node)->position_changed;
M_ProximitySensor2D 11747 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProximitySensor2D *) node)->orientation_changed;
M_ProximitySensor2D 11753 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProximitySensor2D *) node)->enterTime;
M_ProximitySensor2D 11759 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_ProximitySensor2D *) node)->exitTime;
M_ProximitySensor2D 11803 src/scenegraph/mpeg4_nodes.c 	M_ProximitySensor2D *p;
M_ProximitySensor2D 11804 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_ProximitySensor2D);