M_ProximitySensor2D 562 src/compositor/mpeg4_sensors.c return ((M_ProximitySensor2D *) n)->enabled; M_ProximitySensor2D 565 src/compositor/mpeg4_sensors.c static Bool prox2D_is_in_sensor(Prox2DStack *st, M_ProximitySensor2D *ps, Fixed X, Fixed Y) M_ProximitySensor2D 576 src/compositor/mpeg4_sensors.c M_ProximitySensor2D *ps = (M_ProximitySensor2D *)sh->sensor; M_ProximitySensor2D 11670 src/scenegraph/mpeg4_nodes.c M_ProximitySensor2D *p = (M_ProximitySensor2D *) node; M_ProximitySensor2D 11717 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProximitySensor2D *) node)->center; M_ProximitySensor2D 11723 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProximitySensor2D *) node)->size; M_ProximitySensor2D 11729 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProximitySensor2D *) node)->enabled; M_ProximitySensor2D 11735 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProximitySensor2D *) node)->isActive; M_ProximitySensor2D 11741 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProximitySensor2D *) node)->position_changed; M_ProximitySensor2D 11747 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProximitySensor2D *) node)->orientation_changed; M_ProximitySensor2D 11753 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProximitySensor2D *) node)->enterTime; M_ProximitySensor2D 11759 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_ProximitySensor2D *) node)->exitTime; M_ProximitySensor2D 11803 src/scenegraph/mpeg4_nodes.c M_ProximitySensor2D *p; M_ProximitySensor2D 11804 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_ProximitySensor2D);