M_SBBone         27940 src/scenegraph/mpeg4_nodes.c 	M_SBBone *p = (M_SBBone *) node;
M_SBBone         28002 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_SBBone *)node)->on_addChildren;
M_SBBone         28005 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *)node)->addChildren;
M_SBBone         28010 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_SBBone *)node)->on_removeChildren;
M_SBBone         28013 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *)node)->removeChildren;
M_SBBone         28019 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->boneID;
M_SBBone         28025 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->center;
M_SBBone         28032 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *)node)->children;
M_SBBone         28038 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->endpoint;
M_SBBone         28044 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->falloff;
M_SBBone         28050 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->ikChainPosition;
M_SBBone         28056 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->ikPitchLimit;
M_SBBone         28062 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->ikRollLimit;
M_SBBone         28068 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->ikTxLimit;
M_SBBone         28074 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->ikTyLimit;
M_SBBone         28080 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->ikTzLimit;
M_SBBone         28086 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->ikYawLimit;
M_SBBone         28092 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->rotation;
M_SBBone         28098 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->rotationOrder;
M_SBBone         28104 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->scale;
M_SBBone         28110 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->scaleOrientation;
M_SBBone         28116 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->sectionInner;
M_SBBone         28122 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->sectionOuter;
M_SBBone         28128 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->sectionPosition;
M_SBBone         28134 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->skinCoordIndex;
M_SBBone         28140 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->skinCoordWeight;
M_SBBone         28146 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBBone *) node)->translation;
M_SBBone         28250 src/scenegraph/mpeg4_nodes.c 	M_SBBone *p;
M_SBBone         28251 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_SBBone);