M_SBBone 27940 src/scenegraph/mpeg4_nodes.c M_SBBone *p = (M_SBBone *) node; M_SBBone 28002 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_SBBone *)node)->on_addChildren; M_SBBone 28005 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *)node)->addChildren; M_SBBone 28010 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_SBBone *)node)->on_removeChildren; M_SBBone 28013 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *)node)->removeChildren; M_SBBone 28019 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->boneID; M_SBBone 28025 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->center; M_SBBone 28032 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *)node)->children; M_SBBone 28038 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->endpoint; M_SBBone 28044 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->falloff; M_SBBone 28050 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->ikChainPosition; M_SBBone 28056 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->ikPitchLimit; M_SBBone 28062 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->ikRollLimit; M_SBBone 28068 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->ikTxLimit; M_SBBone 28074 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->ikTyLimit; M_SBBone 28080 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->ikTzLimit; M_SBBone 28086 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->ikYawLimit; M_SBBone 28092 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->rotation; M_SBBone 28098 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->rotationOrder; M_SBBone 28104 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->scale; M_SBBone 28110 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->scaleOrientation; M_SBBone 28116 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->sectionInner; M_SBBone 28122 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->sectionOuter; M_SBBone 28128 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->sectionPosition; M_SBBone 28134 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->skinCoordIndex; M_SBBone 28140 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->skinCoordWeight; M_SBBone 28146 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBBone *) node)->translation; M_SBBone 28250 src/scenegraph/mpeg4_nodes.c M_SBBone *p; M_SBBone 28251 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_SBBone);