M_SBMuscle       28291 src/scenegraph/mpeg4_nodes.c 	M_SBMuscle *p = (M_SBMuscle *) node;
M_SBMuscle       28345 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBMuscle *) node)->falloff;
M_SBMuscle       28352 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBMuscle *)node)->muscleCurve;
M_SBMuscle       28358 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBMuscle *) node)->muscleID;
M_SBMuscle       28364 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBMuscle *) node)->radius;
M_SBMuscle       28370 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBMuscle *) node)->skinCoordIndex;
M_SBMuscle       28376 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBMuscle *) node)->skinCoordWeight;
M_SBMuscle       28430 src/scenegraph/mpeg4_nodes.c 	M_SBMuscle *p;
M_SBMuscle       28431 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_SBMuscle);