M_SBMuscle 28291 src/scenegraph/mpeg4_nodes.c M_SBMuscle *p = (M_SBMuscle *) node; M_SBMuscle 28345 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBMuscle *) node)->falloff; M_SBMuscle 28352 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBMuscle *)node)->muscleCurve; M_SBMuscle 28358 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBMuscle *) node)->muscleID; M_SBMuscle 28364 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBMuscle *) node)->radius; M_SBMuscle 28370 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBMuscle *) node)->skinCoordIndex; M_SBMuscle 28376 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBMuscle *) node)->skinCoordWeight; M_SBMuscle 28430 src/scenegraph/mpeg4_nodes.c M_SBMuscle *p; M_SBMuscle 28431 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_SBMuscle);