M_SBSkinnedModel 28804 src/scenegraph/mpeg4_nodes.c M_SBSkinnedModel *p = (M_SBSkinnedModel *) node; M_SBSkinnedModel 28866 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBSkinnedModel *)node)->bones; M_SBSkinnedModel 28872 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBSkinnedModel *) node)->center; M_SBSkinnedModel 28879 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBSkinnedModel *)node)->muscles; M_SBSkinnedModel 28885 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBSkinnedModel *) node)->name; M_SBSkinnedModel 28891 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBSkinnedModel *) node)->rotation; M_SBSkinnedModel 28898 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBSkinnedModel *)node)->segments; M_SBSkinnedModel 28904 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBSkinnedModel *) node)->scale; M_SBSkinnedModel 28910 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBSkinnedModel *) node)->scaleOrientation; M_SBSkinnedModel 28917 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBSkinnedModel *)node)->sites; M_SBSkinnedModel 28924 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBSkinnedModel *)node)->skeleton; M_SBSkinnedModel 28931 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBSkinnedModel *)node)->skin; M_SBSkinnedModel 28938 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBSkinnedModel *)node)->skinCoord; M_SBSkinnedModel 28945 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBSkinnedModel *)node)->skinNormal; M_SBSkinnedModel 28951 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBSkinnedModel *) node)->translation; M_SBSkinnedModel 28958 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBSkinnedModel *)node)->weighsComputationSkinCoord; M_SBSkinnedModel 29017 src/scenegraph/mpeg4_nodes.c M_SBSkinnedModel *p; M_SBSkinnedModel 29018 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_SBSkinnedModel);