M_SBSkinnedModel 28804 src/scenegraph/mpeg4_nodes.c 	M_SBSkinnedModel *p = (M_SBSkinnedModel *) node;
M_SBSkinnedModel 28866 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBSkinnedModel *)node)->bones;
M_SBSkinnedModel 28872 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBSkinnedModel *) node)->center;
M_SBSkinnedModel 28879 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBSkinnedModel *)node)->muscles;
M_SBSkinnedModel 28885 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBSkinnedModel *) node)->name;
M_SBSkinnedModel 28891 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBSkinnedModel *) node)->rotation;
M_SBSkinnedModel 28898 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBSkinnedModel *)node)->segments;
M_SBSkinnedModel 28904 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBSkinnedModel *) node)->scale;
M_SBSkinnedModel 28910 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBSkinnedModel *) node)->scaleOrientation;
M_SBSkinnedModel 28917 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBSkinnedModel *)node)->sites;
M_SBSkinnedModel 28924 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBSkinnedModel *)node)->skeleton;
M_SBSkinnedModel 28931 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBSkinnedModel *)node)->skin;
M_SBSkinnedModel 28938 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBSkinnedModel *)node)->skinCoord;
M_SBSkinnedModel 28945 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBSkinnedModel *)node)->skinNormal;
M_SBSkinnedModel 28951 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBSkinnedModel *) node)->translation;
M_SBSkinnedModel 28958 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBSkinnedModel *)node)->weighsComputationSkinCoord;
M_SBSkinnedModel 29017 src/scenegraph/mpeg4_nodes.c 	M_SBSkinnedModel *p;
M_SBSkinnedModel 29018 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_SBSkinnedModel);