M_SBVCAnimationV2 33808 src/scenegraph/mpeg4_nodes.c M_SBVCAnimationV2 *p = (M_SBVCAnimationV2 *) node; M_SBVCAnimationV2 33862 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBVCAnimationV2 *) node)->activeUrlIndex; M_SBVCAnimationV2 33868 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBVCAnimationV2 *) node)->loop; M_SBVCAnimationV2 33874 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBVCAnimationV2 *) node)->speed; M_SBVCAnimationV2 33880 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBVCAnimationV2 *) node)->startTime; M_SBVCAnimationV2 33886 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBVCAnimationV2 *) node)->stopTime; M_SBVCAnimationV2 33892 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBVCAnimationV2 *) node)->transitionTime; M_SBVCAnimationV2 33898 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBVCAnimationV2 *) node)->url; M_SBVCAnimationV2 33905 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBVCAnimationV2 *)node)->virtualCharacters; M_SBVCAnimationV2 33911 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBVCAnimationV2 *) node)->duration_changed; M_SBVCAnimationV2 33917 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SBVCAnimationV2 *) node)->isActive; M_SBVCAnimationV2 33963 src/scenegraph/mpeg4_nodes.c M_SBVCAnimationV2 *p; M_SBVCAnimationV2 33964 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_SBVCAnimationV2);