M_SBVCAnimationV2 33808 src/scenegraph/mpeg4_nodes.c 	M_SBVCAnimationV2 *p = (M_SBVCAnimationV2 *) node;
M_SBVCAnimationV2 33862 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBVCAnimationV2 *) node)->activeUrlIndex;
M_SBVCAnimationV2 33868 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBVCAnimationV2 *) node)->loop;
M_SBVCAnimationV2 33874 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBVCAnimationV2 *) node)->speed;
M_SBVCAnimationV2 33880 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBVCAnimationV2 *) node)->startTime;
M_SBVCAnimationV2 33886 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBVCAnimationV2 *) node)->stopTime;
M_SBVCAnimationV2 33892 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBVCAnimationV2 *) node)->transitionTime;
M_SBVCAnimationV2 33898 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBVCAnimationV2 *) node)->url;
M_SBVCAnimationV2 33905 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBVCAnimationV2 *)node)->virtualCharacters;
M_SBVCAnimationV2 33911 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBVCAnimationV2 *) node)->duration_changed;
M_SBVCAnimationV2 33917 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SBVCAnimationV2 *) node)->isActive;
M_SBVCAnimationV2 33963 src/scenegraph/mpeg4_nodes.c 	M_SBVCAnimationV2 *p;
M_SBVCAnimationV2 33964 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_SBVCAnimationV2);