M_Shadow         35875 src/scenegraph/mpeg4_nodes.c 	M_Shadow *p = (M_Shadow *) node;
M_Shadow         35922 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_Shadow *)node)->on_addChildren;
M_Shadow         35925 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Shadow *)node)->addChildren;
M_Shadow         35930 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_Shadow *)node)->on_removeChildren;
M_Shadow         35933 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Shadow *)node)->removeChildren;
M_Shadow         35940 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Shadow *)node)->children;
M_Shadow         35946 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Shadow *) node)->enabled;
M_Shadow         35952 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Shadow *) node)->cast;
M_Shadow         35958 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Shadow *) node)->receive;
M_Shadow         35964 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Shadow *) node)->penumbra;
M_Shadow         35995 src/scenegraph/mpeg4_nodes.c 	M_Shadow *p;
M_Shadow         35996 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_Shadow);