M_Shadow 35875 src/scenegraph/mpeg4_nodes.c M_Shadow *p = (M_Shadow *) node; M_Shadow 35922 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_Shadow *)node)->on_addChildren; M_Shadow 35925 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Shadow *)node)->addChildren; M_Shadow 35930 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_Shadow *)node)->on_removeChildren; M_Shadow 35933 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Shadow *)node)->removeChildren; M_Shadow 35940 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Shadow *)node)->children; M_Shadow 35946 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Shadow *) node)->enabled; M_Shadow 35952 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Shadow *) node)->cast; M_Shadow 35958 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Shadow *) node)->receive; M_Shadow 35964 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Shadow *) node)->penumbra; M_Shadow 35995 src/scenegraph/mpeg4_nodes.c M_Shadow *p; M_Shadow 35996 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_Shadow);