M_SimpleTexture 29338 src/scenegraph/mpeg4_nodes.c M_SimpleTexture *p = (M_SimpleTexture *) node; M_SimpleTexture 29380 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SimpleTexture *)node)->depth; M_SimpleTexture 29387 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SimpleTexture *)node)->texture; M_SimpleTexture 29413 src/scenegraph/mpeg4_nodes.c M_SimpleTexture *p; M_SimpleTexture 29414 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_SimpleTexture);