M_SimpleTexture  29338 src/scenegraph/mpeg4_nodes.c 	M_SimpleTexture *p = (M_SimpleTexture *) node;
M_SimpleTexture  29380 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SimpleTexture *)node)->depth;
M_SimpleTexture  29387 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SimpleTexture *)node)->texture;
M_SimpleTexture  29413 src/scenegraph/mpeg4_nodes.c 	M_SimpleTexture *p;
M_SimpleTexture  29414 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_SimpleTexture);