M_SimpleTextureV2 33983 src/scenegraph/mpeg4_nodes.c M_SimpleTextureV2 *p = (M_SimpleTextureV2 *) node; M_SimpleTextureV2 34028 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SimpleTextureV2 *)node)->depth; M_SimpleTextureV2 34035 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SimpleTextureV2 *)node)->normal; M_SimpleTextureV2 34042 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SimpleTextureV2 *)node)->splatU; M_SimpleTextureV2 34049 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SimpleTextureV2 *)node)->splatV; M_SimpleTextureV2 34056 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SimpleTextureV2 *)node)->texture; M_SimpleTextureV2 34085 src/scenegraph/mpeg4_nodes.c M_SimpleTextureV2 *p; M_SimpleTextureV2 34086 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_SimpleTextureV2);