M_SimpleTextureV2 33983 src/scenegraph/mpeg4_nodes.c 	M_SimpleTextureV2 *p = (M_SimpleTextureV2 *) node;
M_SimpleTextureV2 34028 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SimpleTextureV2 *)node)->depth;
M_SimpleTextureV2 34035 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SimpleTextureV2 *)node)->normal;
M_SimpleTextureV2 34042 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SimpleTextureV2 *)node)->splatU;
M_SimpleTextureV2 34049 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SimpleTextureV2 *)node)->splatV;
M_SimpleTextureV2 34056 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SimpleTextureV2 *)node)->texture;
M_SimpleTextureV2 34085 src/scenegraph/mpeg4_nodes.c 	M_SimpleTextureV2 *p;
M_SimpleTextureV2 34086 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_SimpleTextureV2);