M_Sphere 125 src/compositor/mpeg4_geometry_3d.c M_Sphere *sp = (M_Sphere *)n; M_Sphere 13325 src/scenegraph/mpeg4_nodes.c M_Sphere *p = (M_Sphere *) node; M_Sphere 13364 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Sphere *) node)->radius; M_Sphere 13395 src/scenegraph/mpeg4_nodes.c M_Sphere *p; M_Sphere 13396 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_Sphere); M_Sphere 2088 src/terminal/scene.c if (node && (((M_Sphere *)node)->radius == FIX_ONE)) { M_Sphere 2091 src/terminal/scene.c ((M_Sphere *)node)->radius = - INT2FIX(radius);