M_Sphere          125 src/compositor/mpeg4_geometry_3d.c 	M_Sphere *sp = (M_Sphere *)n;
M_Sphere         13325 src/scenegraph/mpeg4_nodes.c 	M_Sphere *p = (M_Sphere *) node;
M_Sphere         13364 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Sphere *) node)->radius;
M_Sphere         13395 src/scenegraph/mpeg4_nodes.c 	M_Sphere *p;
M_Sphere         13396 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_Sphere);
M_Sphere         2088 src/terminal/scene.c 			if (node && (((M_Sphere *)node)->radius == FIX_ONE)) {
M_Sphere         2091 src/terminal/scene.c 				((M_Sphere *)node)->radius = - INT2FIX(radius);