M_SurroundingSound 34101 src/scenegraph/mpeg4_nodes.c 	M_SurroundingSound *p = (M_SurroundingSound *) node;
M_SurroundingSound 34154 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SurroundingSound *)node)->source;
M_SurroundingSound 34160 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SurroundingSound *) node)->intensity;
M_SurroundingSound 34166 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SurroundingSound *) node)->distance;
M_SurroundingSound 34172 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SurroundingSound *) node)->location;
M_SurroundingSound 34178 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SurroundingSound *) node)->distortionFactor;
M_SurroundingSound 34184 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SurroundingSound *) node)->orientation;
M_SurroundingSound 34190 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SurroundingSound *) node)->isTransformable;
M_SurroundingSound 34245 src/scenegraph/mpeg4_nodes.c 	M_SurroundingSound *p;
M_SurroundingSound 34246 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_SurroundingSound);