M_SurroundingSound 34101 src/scenegraph/mpeg4_nodes.c M_SurroundingSound *p = (M_SurroundingSound *) node; M_SurroundingSound 34154 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SurroundingSound *)node)->source; M_SurroundingSound 34160 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SurroundingSound *) node)->intensity; M_SurroundingSound 34166 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SurroundingSound *) node)->distance; M_SurroundingSound 34172 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SurroundingSound *) node)->location; M_SurroundingSound 34178 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SurroundingSound *) node)->distortionFactor; M_SurroundingSound 34184 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SurroundingSound *) node)->orientation; M_SurroundingSound 34190 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SurroundingSound *) node)->isTransformable; M_SurroundingSound 34245 src/scenegraph/mpeg4_nodes.c M_SurroundingSound *p; M_SurroundingSound 34246 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_SurroundingSound);