M_SynthesizedTexture 31366 src/scenegraph/mpeg4_nodes.c M_SynthesizedTexture *p = (M_SynthesizedTexture *) node; M_SynthesizedTexture 31420 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SynthesizedTexture *) node)->translation; M_SynthesizedTexture 31426 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SynthesizedTexture *) node)->rotation; M_SynthesizedTexture 31432 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SynthesizedTexture *) node)->pixelWidth; M_SynthesizedTexture 31438 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SynthesizedTexture *) node)->pixelHeight; M_SynthesizedTexture 31444 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SynthesizedTexture *) node)->loop; M_SynthesizedTexture 31450 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SynthesizedTexture *) node)->speed; M_SynthesizedTexture 31456 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SynthesizedTexture *) node)->startTime; M_SynthesizedTexture 31462 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SynthesizedTexture *) node)->stopTime; M_SynthesizedTexture 31468 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SynthesizedTexture *) node)->url; M_SynthesizedTexture 31474 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SynthesizedTexture *) node)->duration_changed; M_SynthesizedTexture 31480 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_SynthesizedTexture *) node)->isActive; M_SynthesizedTexture 31547 src/scenegraph/mpeg4_nodes.c M_SynthesizedTexture *p; M_SynthesizedTexture 31548 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_SynthesizedTexture);