M_SynthesizedTexture 31366 src/scenegraph/mpeg4_nodes.c 	M_SynthesizedTexture *p = (M_SynthesizedTexture *) node;
M_SynthesizedTexture 31420 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SynthesizedTexture *) node)->translation;
M_SynthesizedTexture 31426 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SynthesizedTexture *) node)->rotation;
M_SynthesizedTexture 31432 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SynthesizedTexture *) node)->pixelWidth;
M_SynthesizedTexture 31438 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SynthesizedTexture *) node)->pixelHeight;
M_SynthesizedTexture 31444 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SynthesizedTexture *) node)->loop;
M_SynthesizedTexture 31450 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SynthesizedTexture *) node)->speed;
M_SynthesizedTexture 31456 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SynthesizedTexture *) node)->startTime;
M_SynthesizedTexture 31462 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SynthesizedTexture *) node)->stopTime;
M_SynthesizedTexture 31468 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SynthesizedTexture *) node)->url;
M_SynthesizedTexture 31474 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SynthesizedTexture *) node)->duration_changed;
M_SynthesizedTexture 31480 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_SynthesizedTexture *) node)->isActive;
M_SynthesizedTexture 31547 src/scenegraph/mpeg4_nodes.c 	M_SynthesizedTexture *p;
M_SynthesizedTexture 31548 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_SynthesizedTexture);