M_TextureCoordinate 1156 src/compositor/mesh.c M_TextureCoordinate *txcoord = (M_TextureCoordinate*) __texCoords; M_TextureCoordinate 1470 src/compositor/mesh.c M_TextureCoordinate *txc = (M_TextureCoordinate *)eg->texCoord; M_TextureCoordinate 447 src/compositor/x3d_geometry.c txcoords = & ((M_TextureCoordinate *)_txcoords)->point; M_TextureCoordinate 600 src/compositor/x3d_geometry.c txcoords = & ((M_TextureCoordinate *)_txcoords)->point; M_TextureCoordinate 856 src/compositor/x3d_geometry.c txcoords = & ((M_TextureCoordinate *)_txcoords)->point; M_TextureCoordinate 14127 src/scenegraph/mpeg4_nodes.c M_TextureCoordinate *p = (M_TextureCoordinate *) node; M_TextureCoordinate 14179 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_TextureCoordinate *) node)->point; M_TextureCoordinate 14210 src/scenegraph/mpeg4_nodes.c M_TextureCoordinate *p; M_TextureCoordinate 14211 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_TextureCoordinate);