M_TextureCoordinate 1156 src/compositor/mesh.c 	M_TextureCoordinate *txcoord = (M_TextureCoordinate*) __texCoords;
M_TextureCoordinate 1470 src/compositor/mesh.c 	M_TextureCoordinate *txc = (M_TextureCoordinate *)eg->texCoord;
M_TextureCoordinate  447 src/compositor/x3d_geometry.c 			txcoords = & ((M_TextureCoordinate *)_txcoords)->point;
M_TextureCoordinate  600 src/compositor/x3d_geometry.c 			txcoords = & ((M_TextureCoordinate *)_txcoords)->point;
M_TextureCoordinate  856 src/compositor/x3d_geometry.c 			txcoords = & ((M_TextureCoordinate *)_txcoords)->point;
M_TextureCoordinate 14127 src/scenegraph/mpeg4_nodes.c 	M_TextureCoordinate *p = (M_TextureCoordinate *) node;
M_TextureCoordinate 14179 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_TextureCoordinate *) node)->point;
M_TextureCoordinate 14210 src/scenegraph/mpeg4_nodes.c 	M_TextureCoordinate *p;
M_TextureCoordinate 14211 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_TextureCoordinate);