M_Transform3DAudio 34272 src/scenegraph/mpeg4_nodes.c M_Transform3DAudio *p = (M_Transform3DAudio *) node; M_Transform3DAudio 34323 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_Transform3DAudio *)node)->on_addChildren; M_Transform3DAudio 34326 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Transform3DAudio *)node)->addChildren; M_Transform3DAudio 34331 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_Transform3DAudio *)node)->on_removeChildren; M_Transform3DAudio 34334 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Transform3DAudio *)node)->removeChildren; M_Transform3DAudio 34341 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Transform3DAudio *)node)->children; M_Transform3DAudio 34347 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Transform3DAudio *) node)->thirdCenterCoordinate; M_Transform3DAudio 34353 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Transform3DAudio *) node)->rotationVector; M_Transform3DAudio 34359 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Transform3DAudio *) node)->thirdScaleCoordinate; M_Transform3DAudio 34365 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Transform3DAudio *) node)->scaleOrientationVector; M_Transform3DAudio 34371 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Transform3DAudio *) node)->thirdTranslationCoordinate; M_Transform3DAudio 34377 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Transform3DAudio *) node)->coordinateTransform; M_Transform3DAudio 34446 src/scenegraph/mpeg4_nodes.c M_Transform3DAudio *p; M_Transform3DAudio 34447 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_Transform3DAudio);