M_Transform3DAudio 34272 src/scenegraph/mpeg4_nodes.c 	M_Transform3DAudio *p = (M_Transform3DAudio *) node;
M_Transform3DAudio 34323 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_Transform3DAudio *)node)->on_addChildren;
M_Transform3DAudio 34326 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Transform3DAudio *)node)->addChildren;
M_Transform3DAudio 34331 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_Transform3DAudio *)node)->on_removeChildren;
M_Transform3DAudio 34334 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Transform3DAudio *)node)->removeChildren;
M_Transform3DAudio 34341 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Transform3DAudio *)node)->children;
M_Transform3DAudio 34347 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Transform3DAudio *) node)->thirdCenterCoordinate;
M_Transform3DAudio 34353 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Transform3DAudio *) node)->rotationVector;
M_Transform3DAudio 34359 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Transform3DAudio *) node)->thirdScaleCoordinate;
M_Transform3DAudio 34365 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Transform3DAudio *) node)->scaleOrientationVector;
M_Transform3DAudio 34371 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Transform3DAudio *) node)->thirdTranslationCoordinate;
M_Transform3DAudio 34377 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Transform3DAudio *) node)->coordinateTransform;
M_Transform3DAudio 34446 src/scenegraph/mpeg4_nodes.c 	M_Transform3DAudio *p;
M_Transform3DAudio 34447 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_Transform3DAudio);