M_WideSound      34476 src/scenegraph/mpeg4_nodes.c 	M_WideSound *p = (M_WideSound *) node;
M_WideSound      34531 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_WideSound *)node)->source;
M_WideSound      34537 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_WideSound *) node)->intensity;
M_WideSound      34543 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_WideSound *) node)->location;
M_WideSound      34549 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_WideSound *) node)->spatialize;
M_WideSound      34556 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_WideSound *)node)->perceptualParameters;
M_WideSound      34562 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_WideSound *) node)->roomEffect;
M_WideSound      34568 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_WideSound *) node)->shape;
M_WideSound      34574 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_WideSound *) node)->size;
M_WideSound      34580 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_WideSound *) node)->direction;
M_WideSound      34586 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_WideSound *) node)->density;
M_WideSound      34592 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_WideSound *) node)->diffuseSelect;
M_WideSound      34598 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_WideSound *) node)->decorrStrength;
M_WideSound      34604 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_WideSound *) node)->speedOfSound;
M_WideSound      34610 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_WideSound *) node)->distance;
M_WideSound      34616 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_WideSound *) node)->useAirabs;
M_WideSound      34698 src/scenegraph/mpeg4_nodes.c 	M_WideSound *p;
M_WideSound      34699 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_WideSound);