M_WideSound 34476 src/scenegraph/mpeg4_nodes.c M_WideSound *p = (M_WideSound *) node; M_WideSound 34531 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_WideSound *)node)->source; M_WideSound 34537 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_WideSound *) node)->intensity; M_WideSound 34543 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_WideSound *) node)->location; M_WideSound 34549 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_WideSound *) node)->spatialize; M_WideSound 34556 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_WideSound *)node)->perceptualParameters; M_WideSound 34562 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_WideSound *) node)->roomEffect; M_WideSound 34568 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_WideSound *) node)->shape; M_WideSound 34574 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_WideSound *) node)->size; M_WideSound 34580 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_WideSound *) node)->direction; M_WideSound 34586 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_WideSound *) node)->density; M_WideSound 34592 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_WideSound *) node)->diffuseSelect; M_WideSound 34598 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_WideSound *) node)->decorrStrength; M_WideSound 34604 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_WideSound *) node)->speedOfSound; M_WideSound 34610 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_WideSound *) node)->distance; M_WideSound 34616 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_WideSound *) node)->useAirabs; M_WideSound 34698 src/scenegraph/mpeg4_nodes.c M_WideSound *p; M_WideSound 34699 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_WideSound);