M_XXLFM_Appearance 24102 src/scenegraph/mpeg4_nodes.c M_XXLFM_Appearance *p = (M_XXLFM_Appearance *) node; M_XXLFM_Appearance 24154 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_XXLFM_Appearance *)node)->blendList; M_XXLFM_Appearance 24161 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_XXLFM_Appearance *)node)->lightMapList; M_XXLFM_Appearance 24168 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_XXLFM_Appearance *)node)->tileList; M_XXLFM_Appearance 24175 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_XXLFM_Appearance *)node)->vertexFrameList; M_XXLFM_Appearance 24203 src/scenegraph/mpeg4_nodes.c M_XXLFM_Appearance *p; M_XXLFM_Appearance 24204 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_XXLFM_Appearance);