M_XXLFM_Appearance 24102 src/scenegraph/mpeg4_nodes.c 	M_XXLFM_Appearance *p = (M_XXLFM_Appearance *) node;
M_XXLFM_Appearance 24154 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_XXLFM_Appearance *)node)->blendList;
M_XXLFM_Appearance 24161 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_XXLFM_Appearance *)node)->lightMapList;
M_XXLFM_Appearance 24168 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_XXLFM_Appearance *)node)->tileList;
M_XXLFM_Appearance 24175 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_XXLFM_Appearance *)node)->vertexFrameList;
M_XXLFM_Appearance 24203 src/scenegraph/mpeg4_nodes.c 	M_XXLFM_Appearance *p;
M_XXLFM_Appearance 24204 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_XXLFM_Appearance);