SECTORS 69 src/cmssm.c cmsGDBPoint Gamut[SECTORS][SECTORS]; SECTORS 170 src/cmssm.c *alpha = (int) floor(((sp->alpha * (SECTORS)) / 360.0) ); SECTORS 171 src/cmssm.c *theta = (int) floor(((sp->theta * (SECTORS)) / 180.0) ); SECTORS 173 src/cmssm.c if (*alpha >= SECTORS) SECTORS 174 src/cmssm.c *alpha = SECTORS-1; SECTORS 175 src/cmssm.c if (*theta >= SECTORS) SECTORS 176 src/cmssm.c *theta = SECTORS-1; SECTORS 346 src/cmssm.c if (alpha < 0 || theta < 0 || alpha >= SECTORS || theta >= SECTORS) { SECTORS 452 src/cmssm.c a %= SECTORS; SECTORS 453 src/cmssm.c t %= SECTORS; SECTORS 456 src/cmssm.c if (a < 0) a = SECTORS + a; SECTORS 457 src/cmssm.c if (t < 0) t = SECTORS + t; SECTORS 493 src/cmssm.c sp.alpha = (cmsFloat64Number) ((alpha + 0.5) * 360.0) / (SECTORS); SECTORS 494 src/cmssm.c sp.theta = (cmsFloat64Number) ((theta + 0.5) * 180.0) / (SECTORS); SECTORS 529 src/cmssm.c templ.theta >= (theta*180.0/SECTORS) && SECTORS 530 src/cmssm.c templ.theta <= ((theta+1)*180.0/SECTORS) && SECTORS 531 src/cmssm.c templ.alpha >= (alpha*360.0/SECTORS) && SECTORS 532 src/cmssm.c templ.alpha <= ((alpha+1)*360.0/SECTORS)) { SECTORS 557 src/cmssm.c for (alpha = 0; alpha < SECTORS; alpha++) { SECTORS 563 src/cmssm.c for (alpha = 0; alpha < SECTORS; alpha++) { SECTORS 565 src/cmssm.c if (!InterpolateMissingSector(gbd, alpha, SECTORS-1)) return FALSE; SECTORS 570 src/cmssm.c for (theta = 1; theta < SECTORS; theta++) { SECTORS 571 src/cmssm.c for (alpha = 0; alpha < SECTORS; alpha++) { SECTORS 671 src/cmssm.c for (i=0; i < SECTORS; i++) SECTORS 672 src/cmssm.c for (j=0; j < SECTORS; j++) { SECTORS 681 src/cmssm.c if ((j == SECTORS - 1) && (i == SECTORS - 1)) SECTORS 696 src/cmssm.c for (i=0; i < SECTORS; i++) SECTORS 697 src/cmssm.c for (j=0; j < SECTORS; j++) { SECTORS 717 src/cmssm.c if ((j == SECTORS - 1) && (i == SECTORS - 1))