reset              61 libde265/cabac.h   virtual void reset() = 0;
reset             108 libde265/cabac.h   virtual void reset();
reset             170 libde265/cabac.h   virtual void reset() { mFracBits=0; }
reset             377 libde265/de265.cc   ctx->reset();
reset             297 libde265/decctx.h   void reset();
reset              84 libde265/encoder/algo/cb-intra-inter.cc       cabac->reset();
reset             115 libde265/encoder/algo/cb-intra-inter.cc       cabac->reset();
reset             104 libde265/encoder/algo/cb-intrapartmode.cc         option[p].get_cabac()->reset();
reset              64 libde265/encoder/algo/cb-skip.cc     cabac->reset();
reset              98 libde265/encoder/algo/cb-skip.cc       cabac->reset();
reset             180 libde265/encoder/algo/coding-options.cc   mParent->cabac->reset();
reset             364 libde265/encoder/algo/tb-split.cc       estim.reset();
reset             216 libde265/encoder/algo/tb-transform.cc       estim.reset();
reset             236 libde265/encoder/algo/tb-transform.cc   estim.reset(); // TODO: not needed ?
reset             120 libde265/encoder/encoder-context.cc   cabac_encoder.reset();
reset             100 libde265/encoder/encpicbuf.h   void reset();
reset             726 libde265/image.cc     ctb_progress[i].reset(CTB_PROGRESS_NONE);
reset             182 libde265/pps.cc   reset();
reset             272 libde265/pps.cc   reset();
reset              39 libde265/pps.h   pps_range_extension() { reset(); }
reset              41 libde265/pps.h   void reset();
reset              63 libde265/pps.h   void reset() { set_defaults(); }
reset              54 libde265/refpic.h   void reset();
reset             262 libde265/slice.cc   slice_ref_pic_set.reset();
reset             337 libde265/slice.cc   CurrRps.reset();
reset             360 libde265/slice.cc   reset();
reset             132 libde265/slice.h     reset();
reset             144 libde265/slice.h   void reset();
reset              85 libde265/threads.h   void reset(int value=0) { mProgress=value; }