INLINE            111 src/win/fs.c   INLINE static int fs__capture_path(uv_loop_t* loop, uv_fs_t* req,
INLINE            213 src/win/fs.c   INLINE static void uv_fs_req_init(uv_loop_t* loop, uv_fs_t* req,
INLINE            243 src/win/fs.c   INLINE static int fs__readlink_handle(HANDLE handle, char** target_ptr,
INLINE            811 src/win/fs.c   INLINE static int fs__stat_handle(HANDLE handle, uv_stat_t* statbuf) {
INLINE            867 src/win/fs.c   INLINE static void fs__stat_prepare_path(WCHAR* pathw) {
INLINE            878 src/win/fs.c   INLINE static void fs__stat_impl(uv_fs_t* req, int do_lstat) {
INLINE            965 src/win/fs.c   INLINE static void fs__sync_impl(uv_fs_t* req) {
INLINE           1117 src/win/fs.c   INLINE static int fs__utime_handle(HANDLE handle, double atime, double mtime) {
INLINE             87 src/win/handle-inl.h INLINE static void uv_want_endgame(uv_loop_t* loop, uv_handle_t* handle) {
INLINE             97 src/win/handle-inl.h INLINE static void uv_process_endgames(uv_loop_t* loop) {
INLINE             82 src/win/req-inl.h INLINE static void uv_req_init(uv_loop_t* loop, uv_req_t* req) {
INLINE             88 src/win/req-inl.h INLINE static uv_req_t* uv_overlapped_to_req(OVERLAPPED* overlapped) {
INLINE             93 src/win/req-inl.h INLINE static void uv_insert_pending_req(uv_loop_t* loop, uv_req_t* req) {
INLINE            133 src/win/req-inl.h INLINE static void uv_process_reqs(uv_loop_t* loop) {
INLINE             33 src/win/stream-inl.h INLINE static void uv_stream_init(uv_loop_t* loop,
INLINE             42 src/win/stream-inl.h INLINE static void uv_connection_init(uv_stream_t* handle) {
INLINE             56 src/win/stream-inl.h INLINE static size_t uv_count_bufs(uv_buf_t bufs[], int count) {