INLINE 111 src/win/fs.c INLINE static int fs__capture_path(uv_loop_t* loop, uv_fs_t* req, INLINE 213 src/win/fs.c INLINE static void uv_fs_req_init(uv_loop_t* loop, uv_fs_t* req, INLINE 243 src/win/fs.c INLINE static int fs__readlink_handle(HANDLE handle, char** target_ptr, INLINE 811 src/win/fs.c INLINE static int fs__stat_handle(HANDLE handle, uv_stat_t* statbuf) { INLINE 867 src/win/fs.c INLINE static void fs__stat_prepare_path(WCHAR* pathw) { INLINE 878 src/win/fs.c INLINE static void fs__stat_impl(uv_fs_t* req, int do_lstat) { INLINE 965 src/win/fs.c INLINE static void fs__sync_impl(uv_fs_t* req) { INLINE 1117 src/win/fs.c INLINE static int fs__utime_handle(HANDLE handle, double atime, double mtime) { INLINE 87 src/win/handle-inl.h INLINE static void uv_want_endgame(uv_loop_t* loop, uv_handle_t* handle) { INLINE 97 src/win/handle-inl.h INLINE static void uv_process_endgames(uv_loop_t* loop) { INLINE 82 src/win/req-inl.h INLINE static void uv_req_init(uv_loop_t* loop, uv_req_t* req) { INLINE 88 src/win/req-inl.h INLINE static uv_req_t* uv_overlapped_to_req(OVERLAPPED* overlapped) { INLINE 93 src/win/req-inl.h INLINE static void uv_insert_pending_req(uv_loop_t* loop, uv_req_t* req) { INLINE 133 src/win/req-inl.h INLINE static void uv_process_reqs(uv_loop_t* loop) { INLINE 33 src/win/stream-inl.h INLINE static void uv_stream_init(uv_loop_t* loop, INLINE 42 src/win/stream-inl.h INLINE static void uv_connection_init(uv_stream_t* handle) { INLINE 56 src/win/stream-inl.h INLINE static size_t uv_count_bufs(uv_buf_t bufs[], int count) {