RB_COLOR          330 include/tree.h   RB_COLOR(elm, field) = RB_RED;                                              \
RB_COLOR          334 include/tree.h   RB_COLOR(black, field) = RB_BLACK;                                          \
RB_COLOR          335 include/tree.h   RB_COLOR(red, field) = RB_RED;                                              \
RB_COLOR          412 include/tree.h       RB_COLOR(parent, field) == RB_RED) {                                    \
RB_COLOR          416 include/tree.h       if (tmp && RB_COLOR(tmp, field) == RB_RED) {                            \
RB_COLOR          417 include/tree.h         RB_COLOR(tmp, field) = RB_BLACK;                                      \
RB_COLOR          432 include/tree.h       if (tmp && RB_COLOR(tmp, field) == RB_RED) {                            \
RB_COLOR          433 include/tree.h         RB_COLOR(tmp, field) = RB_BLACK;                                      \
RB_COLOR          448 include/tree.h   RB_COLOR(head->rbh_root, field) = RB_BLACK;                                 \
RB_COLOR          456 include/tree.h   while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&                 \
RB_COLOR          460 include/tree.h       if (RB_COLOR(tmp, field) == RB_RED) {                                   \
RB_COLOR          466 include/tree.h           RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&                \
RB_COLOR          468 include/tree.h           RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {               \
RB_COLOR          469 include/tree.h         RB_COLOR(tmp, field) = RB_RED;                                        \
RB_COLOR          474 include/tree.h             RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {              \
RB_COLOR          478 include/tree.h             RB_COLOR(oleft, field) = RB_BLACK;                                \
RB_COLOR          479 include/tree.h           RB_COLOR(tmp, field) = RB_RED;                                      \
RB_COLOR          483 include/tree.h         RB_COLOR(tmp, field) = RB_COLOR(parent, field);                       \
RB_COLOR          484 include/tree.h         RB_COLOR(parent, field) = RB_BLACK;                                   \
RB_COLOR          486 include/tree.h           RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;                   \
RB_COLOR          493 include/tree.h       if (RB_COLOR(tmp, field) == RB_RED) {                                   \
RB_COLOR          499 include/tree.h           RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&                \
RB_COLOR          501 include/tree.h           RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {               \
RB_COLOR          502 include/tree.h         RB_COLOR(tmp, field) = RB_RED;                                        \
RB_COLOR          507 include/tree.h             RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {               \
RB_COLOR          511 include/tree.h             RB_COLOR(oright, field) = RB_BLACK;                               \
RB_COLOR          512 include/tree.h           RB_COLOR(tmp, field) = RB_RED;                                      \
RB_COLOR          516 include/tree.h         RB_COLOR(tmp, field) = RB_COLOR(parent, field);                       \
RB_COLOR          517 include/tree.h         RB_COLOR(parent, field) = RB_BLACK;                                   \
RB_COLOR          519 include/tree.h           RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;                    \
RB_COLOR          527 include/tree.h     RB_COLOR(elm, field) = RB_BLACK;                                          \
RB_COLOR          546 include/tree.h     color = RB_COLOR(elm, field);                                             \
RB_COLOR          580 include/tree.h   color = RB_COLOR(elm, field);                                               \