SPLAY_EMPTY 131 include/tree.h if (SPLAY_EMPTY(head)) \ SPLAY_EMPTY 167 include/tree.h if (SPLAY_EMPTY(head)) { \ SPLAY_EMPTY 192 include/tree.h if (SPLAY_EMPTY(head)) \ SPLAY_EMPTY 287 include/tree.h #define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \ SPLAY_EMPTY 289 include/tree.h #define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \