This source file includes following definitions.
- uv_loop_watcher_endgame
#include <assert.h>
#include "uv.h"
#include "internal.h"
#include "handle-inl.h"
void uv_loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle) {
if (handle->flags & UV__HANDLE_CLOSING) {
assert(!(handle->flags & UV_HANDLE_CLOSED));
handle->flags |= UV_HANDLE_CLOSED;
uv__handle_close(handle);
}
}
#define UV_LOOP_WATCHER_DEFINE(name, NAME) \
int uv_##name##_init(uv_loop_t* loop, uv_##name##_t* handle) { \
uv__handle_init(loop, (uv_handle_t*) handle, UV_##NAME); \
\
return 0; \
} \
\
\
int uv_##name##_start(uv_##name##_t* handle, uv_##name##_cb cb) { \
uv_loop_t* loop = handle->loop; \
uv_##name##_t* old_head; \
\
assert(handle->type == UV_##NAME); \
\
if (handle->flags & UV_HANDLE_ACTIVE) \
return 0; \
\
if (cb == NULL) \
return UV_EINVAL; \
\
old_head = loop->name##_handles; \
\
handle->name##_next = old_head; \
handle->name##_prev = NULL; \
\
if (old_head) { \
old_head->name##_prev = handle; \
} \
\
loop->name##_handles = handle; \
\
handle->name##_cb = cb; \
handle->flags |= UV_HANDLE_ACTIVE; \
uv__handle_start(handle); \
\
return 0; \
} \
\
\
int uv_##name##_stop(uv_##name##_t* handle) { \
uv_loop_t* loop = handle->loop; \
\
assert(handle->type == UV_##NAME); \
\
if (!(handle->flags & UV_HANDLE_ACTIVE)) \
return 0; \
\
\
if (loop->name##_handles == handle) { \
loop->name##_handles = handle->name##_next; \
} \
\
\
if (loop->next_##name##_handle == handle) { \
loop->next_##name##_handle = handle->name##_next; \
} \
\
if (handle->name##_prev) { \
handle->name##_prev->name##_next = handle->name##_next; \
} \
if (handle->name##_next) { \
handle->name##_next->name##_prev = handle->name##_prev; \
} \
\
handle->flags &= ~UV_HANDLE_ACTIVE; \
uv__handle_stop(handle); \
\
return 0; \
} \
\
\
void uv_##name##_invoke(uv_loop_t* loop) { \
uv_##name##_t* handle; \
\
(loop)->next_##name##_handle = (loop)->name##_handles; \
\
while ((loop)->next_##name##_handle != NULL) { \
handle = (loop)->next_##name##_handle; \
(loop)->next_##name##_handle = handle->name##_next; \
\
handle->name##_cb(handle, 0); \
} \
}
UV_LOOP_WATCHER_DEFINE(prepare, PREPARE)
UV_LOOP_WATCHER_DEFINE(check, CHECK)
UV_LOOP_WATCHER_DEFINE(idle, IDLE)